Thứ Sáu, 30 tháng 9, 2011

Mafia Wars 2: Like Facebook fan page to unlock prizes in final game

While little is known about Mafia Wars 2 in terms of it's actual gameplay, we do know that prizes are being offered for users that Like the game's Facebook fan page. If this entire promotion looks familiar, it's because EA/Playfish pulled this one during the Sims Social pre-launch hype, and now we're seeing it again here.

Either way, we know that there will eventually be nine prizes available to unlock, although only seven of them have been revealed. These prizes are limited to varying (increasing) amounts of Likes, and will be unlocked in the final game upon launch if we reach those milestones in time. Here's the complete rundown:

Black Mohawk Hair - 20,000 Likes
Casino Row T-Shirt - 50,000 Likes
Graffiti Wall - 100,000 Likes
Skull Bandana - 250,000 Likes
Animated Lions - 500,000 Likes
Tribal Tattoo - 1 million Likes
Stripes Baseball Cap - 1.5 million Likes

Two additional prizes have yet to be revealed. So far, the fan page has only gained 70,000 Likes, so we've only managed to unlock the Black Mohawk Hair and Casino Row T-Shirt as prizes. Since the game's announcement is so new, and the hype train has barely left the station, I'd imagine we'll see that number climb slowly at first, and then monumentally as the game comes closer and closer to launch. And once we find out what those final two prizes are, we'll make sure to let you know.

Are you excited about Mafia Wars 2? If the game doesn't offer any incentive for users to switch from the original to this new version, will you? Sound off in the comments.

Earn 4 free FarmVille Farm Cash in Capital One promotion

At this rate, perhaps we should just rename FarmVille "Capital OneVille." Why? Yet another cross-promotional activity has launched in the game, allowing users to walk away with 4 free Farm Cash. Unlike the Capital One farm and goat, or even the Capital One free gift that can be sent to friends, this promotion is found where most other free Farm Cash promotions are located: underneath the FarmVille gameplay area.

This promotion is a fairly lengthy one. Once you launch the activity window, you'll need to watch a full Capital One trailer, and can then answer some quiz and survey about what you've seen or the Capital One brand in general. Don't worry - these "quiz" questions are incredibly easy, and if I had to make a guess, it likely wouldn't matter which way you answered; you'd still likely get the Farm Cash at the end.

After manually answering one fill-in-the-blank question, the activity will finally be complete, and you'll be the proud owner of 4 free Farm Cash. This is double the amount of Farm Cash we normally see released in such promotions, so at least it excuses a bit of the additional time it takes to complete this particular activity. As usual, you'll want to complete this promotion as soon as you see it pop-up underneath your game; there's no telling when it will expire, and you will have missed your chance.


Have you seen the Capital One promotion appear under your gameplay area in FarmVille? What will you do with your four free Farm Cash? Sound off in the comments.

FarmVille Lighthouse Cove: Splurge on an Unwither Ring for your new farm

Even though the actual act of farming isn't the main focus of FarmVille's third farm the Lighthouse Cove (rather, the focus is on creating a resort village with buildings, trees or even animals), if you really don't want to have to worry about farming (specifically, losing your crops) ever again, you can purchase an Unwither Ring specifically for your new farm so that your new crops will never wither... ever. Even if you happen to forget you've planted crops in your new farm, or plant short-growing crops that happen to wither quicker than you imagined, this Unwither Ring will prevent all that.

Of course, just because you're purchasing one for a new farm doesn't mean the price of this luxury / convenience has gone down. A single Unwither Ring costs 250 Farm Cash, and you can either keep one for yourself, or purchase one to send to a friend (a very, very lucky friend). If the color matters, this new version of the Unwither Ring comes in a lovely purple box.

As usual, this Unwither Ring release isn't permanent, as you'll only have 12 days to purchase one for your Lighthouse Cove. While the item will permanently function on that farm, your ability to purchase is fading fast. Still, is the current equivalent of over $45 US worth the convenience of never having to worry about your crops' time limit? We'll leave that up to you to decide.

Will you purchase an Unwither Ring for your Lighthouse Cove farm? Do you have a ring on your other farms? If so, were they worth the purchase? Sound off in the comments.

Thứ Năm, 29 tháng 9, 2011

Adventure World: Redeem a Zynga Game Card for 15 free energy packs

If you've become a fan of Zynga's newest Facebook game Adventure World (now Adventure World - An Indiana Jones Game), and are ready to lay down some real-world money in the game, you now have some extra incentive to do so. For every Game Card redeemed in the game, you'll receive 15 Energy Packs.

Unfortunately, we're not sure exactly what that means. We'd love for it to mean 15 full energy refills, but if you look inside the game, a 30 Energy pot of coffee costs a whopping 30 Adventure Cash. Now, I don't know about you, but that doesn't seem like something Zynga would just give away for free, especially in bulk. This leaves us with another option, the single cup of coffee, which gives you just five energy points. This would be a decent boost, since we're talking about a "free" prize after all, but even then, it still likely won't take you long to burn through all of those bonus energy points.

What's worse, there's yet another option for energy refills: a Bolt that gives you just one energy point. Surely this isn't the "Energy Packs" Zynga is talking about, but it's something to keep in mind all the same. We're working on discovering just which kind of "Energy Pack" you'll receive when redeeming a Zynga Game Card, but for now, why not take a look at our tools upgrade guide, so you'll be able to upgrade your tools to do more work for less energy to make all of your points go that much further.

Will you redeem a Zynga Game Card to earn 15 free Energy Packs? If you have, which specific kind of pack did you receive? Sound off in the comments.

Adventure World RewardVille prizes now available

Amid the fanfare of Zynga's newest game Adventure World officially joining forces with the Indiana Jones brand, it might be easy to let the idea of RewardVille prizes slip your mind. Still, if you're an active player of many of Zynga's games, you'll be able to trade in your hard-earned zCoins for some prizes within this newest offering.

Unfortunately, there's a fairly slim selection of items available: just seven, to be specific. While some are functional items, the others can be used as decorations back in your Base Camp. Here's a complete rundown of the newly available prizes, along with their prices.

Telescope - 200 zCoins
Floodlight - 155 zCoins
Outhouse - 120 zCoins
Dynamite Stick - 100 zCoins
Water - 62 zCoins
Fuel - 62 zCoins
Food - 62 zCoins

Yes, as you might have guessed, these Dynamite, Fuel, Water and Food items are those that you need to complete various Expeditions and quests within the game. The Dynamite in particular is fairly worthwhile, if you have plenty of zCoins to spare, as you'll be left spending 1,000 coins on a single stick if you purchase it within the game.

Unfortunately, that's the lineup of all prizes as of this writing. If more are added in the future, we'll make sure to let you know.

Do you save up your RewardVille zCoins, or do you spend them just as quickly as you earn them? What do you think of these Adventure World prizes? What other sorts of items should be offered as prizes instead? Sound off in the comments.

Thứ Hai, 26 tháng 9, 2011

FarmVille Pic of the Day: AlexisSkrull's petting zoo

A few days ago, I featured a massive FarmVille zoo. However, plenty of folks complained that it was just too crowded and busy. While it was a super detailed zoo, the jumbled appearance diminished its aesthetic appeal. Today's featured zoo farm resolves many of the issues present in the old farm, by attempting a simpler approach to the FarmVille zoo.

Today's featured farm, created by AlexisSkrull, is in many ways quite humble. For instance, it doesn't even fill the whole farm plot and there are no fancy complex illusions to be found. However, the simplicity of the fenced in pens full of animals is charming. It reminds me of the early days of FarmVille and FrontierVille, when all I had was a few animals, crops, and some decorations that I was forced to buy in order to complete goals.

Of course, in reality this farm is far more detailed than my boring starter farm. There are unique habitats and exhibitions built for various animals. So make sure to look closely at the images below to get the full effect of AlexisSkrull's farm.
Click the images to make them larger.
farmville featured alexisskrull zoo farm     farmville featured alexisskrull zoo farm
farmville featured alexisskrull zoo farm     farmville featured alexisskrull zoo farm
What do you think of AlexisSkrull's zoo farm? Which zoo farm do you prefer?

If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!

Google+ opens its doors to all, but (hopefully) mostly social gamers

The proverbial veil has been lifted, everyone. Google+ is finally open to the public, meaning anyone can join Google's social network regardless of whether they've been invited through a friend. More importantly, this means the service, which soft-launched back in August to a controlled amount of users through invites, is open to even more social gamers than before.

Granted, there are only 16 games so far on Google+ Games. But surely the company hopes, that with an influx of potential players, that developers will become even more interested in Google as a social gaming destination. However, there are several arguably basic social features that aren't yet a part of the Google+ developer API, or application programming interface.

Namely, the posts that players can push through to the Games Stream from a Google+ game are not interactive. This means that the viral nature of social gaming is severely hindered on the network--players cannot directly help one another through the Games Stream like the can through the Facebook News Feed. This essentially thwarts what is popularly believed to give social games their name.

At the moment, players can only post general updates such as, "I scored 5 bajillion points in Bejeweled Blitz!" However, Rovio played somewhat of a smarter game with Angry Birds on Google+ Games, and introduced a friend gate to most of its content, meaning players have to add so many friends to access new levels. Luckily, Google has already stated that it's working to introduce more robust features over time.

Regardless, omissions like this serve as proof that Google+ Games, while impressive in its scope, ambition and support, is still a nascent gaming platform when put up against competitors like Facebook. With this news, perhaps the race Google+ is running has changed track to whether Google+ Games can keep up with the demands and needs of its players, rather than its competitors.

[Via Inside Social Games]

Have you tried out Google+ Games yet? Do you think, after what you experienced, that Google has a chance at competing in the social games world? Sound off in the comments. Add Comment

Chủ Nhật, 25 tháng 9, 2011

BrainJewel on Facebook tests your brain in math and memory tasks

While many Facebook gamers have left school behind a long time ago, Chinese game developer TribePlay is hoping to reinvigorate our brains, testing how much we've remembered about math, along with testing our observational skills and memory in a new game called BrainJewel.

In BrainJewel, you're met with an Egyptian treasure map containing a series of levels or tests that include variations on basic memory games, and those that include basic math tasks from addition to division. Each mini-game can be mastered to a three star level, based on your score and as you earn more stars, you'll unlock more tests. As of this writing, it looks like there are only 11 spots, or mini-games, to visit on the map, but you'll likely need to play each game multiple times before earning a score worthy of three stars, which will keep you going long after you've first started the game.

As you play the game, you'll receive Jewels which can be used to purchase power-ups. These power-ups may give you more time to play each mini-game, will increase your score multiplier until you make a mistake and will even protect that multiplier from being reset should you choose the wrong answer in any particular game. As for the games themselves, they range from incredibly simplistic (click on checkerboard squares that contain items, after the items have faded away) to truly challenging (balloons containing - sometimes complex - math equations float into the distance, and you need to determine the right answer from a large selection of arrows).

Gallery: BrainJewel on Facebook


In terms of basic gameplay, there's no energy bar here, so it looks like you can continue playing indefinitely. You can even invite a single friend to challenge on any particular game, if you want to show off your mental prowess. You'll also "level up," such as it is, earning a new in-game title (bragging rights, rather than truly new content) once you reach certain cumulative scores.

All told, BrainJewel has a fairly simplistic setup, and will likely do well to absorb a few minutes of your time, but it needs, at the very least, the promise of new mini-games and maps to truly be a force in the Facebook gaming world.

Play BrainJewel on Facebook -->

Do you like brain-bending puzzle games like this, or do you prefer a more casual gameplay experience like the many simulation games also available on Facebook? Sound off in the comments.

Diner Dash serves up good eats on iOS for free

Were you sad to see Diner Dash close its doors on Facebook? If you have an Apple mobile device, you can now fill in a bit of the hole left behind with the game's closure, as the original Diner Dash is now absolutely free to download via iTunes. Technically, the free version is only for the iPhone and iPod Touch, but you can download it on your iPad as well (the graphics will be much poorer in that case).

Before this sale, Diner Dash could be purchased for $2.99, which makes this a pretty good deal. Add to this the fact that the game is frequently updated with new content (new themed restaurants and levels, for one) and the deal becomes even better!

Sure, downloading an iPhone game won't bring back the joy of playing as Flo on Facebook, but we certainly won't turn down a free game. The only thing to keep in mind here, folks, is that this free price will only be around for a limited time. How limited? Unfortunately, PlayFirst doesn't say, but that just gives you all the more incentive to download it now, even if you don't plan on playing it until later!

Do you already own Diner Dash on iOS, or will you download it now for the first time since it's free? Does this freebie giveaway help heal the wound of losing Diner Dash on Facebook? Let us know in the comments!

Thứ Sáu, 23 tháng 9, 2011

CityVille: 3x XP on Neighbor Visits this weekend only

If you're looking for a way to quickly reach the next level in CityVille (ok, so maybe it won't speed you up that much), you'll want to play as much as you can this weekend. Why? Zynga is holding a triple XP event for this weekend only, that will see you earning 3x the amount of XP when visiting and helping neighbors. Sure, it would be great if this event swept across the entire game, allowing you to have triple XP on businesses and homes as well, but I suppose we can't really complain when we're receiving something for nothing here.

If you play your cards right, and visit all of your friends both days this weekend, you can of course earn double the amount of bonuses, but it's understandable if you don't think the bonus XP received is really worth it. Hopefully, if this event goes over well enough, we'll receive even more bonuses in the future. Perhaps a bonus amount of XP for each home collected from? Each business? That sounds like a great way to pull in players, if you ask me, but we won't hold our breath. In the meantime, I hope you earn more bonus XP through this event than me, as I'm starting to wonder if it's even worth it...

What do you think? Will you take the time to visit all of your friends for 3x XP this weekend? Sound off in the comments.

Adventure World FAQs: Zynga answers our first questions

Just as was the case for the launch of the Pioneer Trail on Facebook, Zynga has taken the time to answer some of the most frequently asked questions surrounding its newest game: Adventure World. While we've already brought you a detailed look at the overall game, along with its first few expeditions, you might still be left with questions. Luckily, we're able to show you Zynga's answers to these questions, as they were posted on the game's official forums, so read on to learn a bit more about the game.

    If I don't pick-up coins/xp/etc, will they still be added? Yes, everything that drops is added automatically, you don't have to pick it up; but it's very easy to do so by just hovering over the dropped "doobers".

    How do I gain experience (XP)? XP can be gained by performing various actions in the game. When an action grants you XP, you will see it drop in the form of a star "doober". Completing quests will also grant you XP bonuses. You can check your XP progress by hovering over your XP bar; you might also note what can be unlocked by reaching the next level.

    How can I buy new decorations for my Base Camp? Click on the "Build" button, then navigate to "Décor"; make sure you also meet all the requirements to buy it (such as coins and level).

    How do I move, rotate or delete/remove an object? Click on the "Build" button, navigate to "Décor", then select the desired tool.

    How can I place more dig sites? Click on the "Build" button, navigate to "Sites", then select the desired Dig Site.

    Where can I find my inventory? You can access your inventory by clicking on the "Inventory" button, which is located to the right of your neighbor ladder.

    How can I go on expeditions? Once you have unlocked new locations, you can travel there by clicking on the "Map" button then selecting a destination. Make sure you have plenty of supplies.

    How can I hire friends for Expeditions? You can hire friends for your expedition crew by first clicking on an "Add Bonus" button, located on the bar near the bottom of your screen, and then by clicking on an "Ask for Help" button on the screen that comes up.

    Why do I lose extra energy when fighting creatures? When fighting you may lose one extra energy point every time you attack or get hit with an attack from the creature. There is a chance you can dodge the attack, or stun them when you attack, and avoid getting hit.

    How can I get more resources? You will be able to produce one (1) of the three (3) resources, the other two (2) you can collect either by visiting friends with that specific resource and harvesting it, or by requesting them from your friends. You could also gain resources from completing expeditions.

    How quickly do supplies spoil? Supplies will spoil at 4 times their harvest time. So if you send out a boat that will be ready in 8 hours it will spoil 32 hours after you have supplied it (or 24 hours after it came back).

    How can I get more energy? Your energy will refill according to the timer on your energy bar, every time the timer counts down to 0 you will receive 1 energy point up to your max energy. You can also receive more energy by visiting your neighbors, as a random bonus drop for various actions, and you can purchase more energy with Adventure Cash by clicking on your energy bar. In addition, energy can be gifted from the free gifts page. When you reach the next level your energy bar will be fully refilled and your maximum energy is increased by 1 (up to the current maximum energy limit).

    While on Expeditions, icons for my completed quests are not being removed, is this normal? Yes it is. You will always be able to see quest icons during expeditions, even after you have completed them. Quest icons in your base camp, however, will be removed as you complete the associated quests.

    How does Expedition Mastery work? You can gain expedition mastery levels by replaying expeditions you have already completed. Rewards for every expedition increase with the mastery level.

    What do I get from completing a collection? Each collection has a different reward; these rewards are shown on the collections page and are often needed to complete quests.

    How do you obtain collection items? Collection items have a chance to drop as you perform various tasks in the game.

    How many game levels are there? Currently, 40 is the maximum level achievable, but more levels are added periodically.

    What is the maximum amount of neighbors you can have? The maximum number of neighbors you can have is 150.


If you don't want to read the entire series of questions, keep these particular facts in mind: you can currently have 150 Adventure World neighbors, and can level yourself up to Level 40 before reaching the current level cap. It's very likely that the Level cap will be increased within the next couple of months (depending on how quickly power users make their way to the top), so don't be discouraged if that seems like that game is limited in its content.

Additionally, it's great to see such a long spoil time on supplies: four times their harvest time. If you want to only play the game once or twice a day, you can still send out for the smaller supply bundles, and can be sure that they'll still be fresh when you come back to the game later that day.

All in all, Adventure World is a fairly complex experience that will likely take some getting used to, but hopefully, with these answers, you'll have an easier time of acclimating. We'll make sure to continue our coverage about the game to get you up to speed even quicker, so keep checking back.

Check out the rest of our Adventure World Cheats & Tips right here.

What do you think of Adventure World so far? What level have you already reached? Sound off in the comments.

Adventure World Cheats & Tips: Expedition Mastery Guide

While we've already brought you a detailed look at the first few Expeditions in Adventure World, did you know that you can actually repeat these Expeditions and eventually master them? That's right, each time you repeat an Expedition, you'll earn points towards mastering the Expedition itself, and with each star of mastery you earn (for that particular Expedition), your potential rewards will increase.

As of right now, it looks like each individual Expedition has a total of five mastery stars available to earn, but you won't necessarily go up a full star level each time you play through it. That is, you may have to finish a single Expedition more than five times to completely master it. In the process, however, you'll earn plenty of rewards like Food, Fuel and Coins. Luckily, you can see a complete rundown of what your additional rewards will be before really getting too deep into repeating them. Just start an Expedition as you normally would (say, on your very first time running through it), and click on the "Rewards" button at the bottom of the screen, as seen below.

This will bring up the following menu, showing you the possible maximum rewards for each star level of that Expedition. As you can see from our below example - Jungle Run - the rewards become significantly higher the more and more times you play through the entire Expedition, but remember, doing so is mostly voluntary. That is, you may need to backtrack to past Expeditions to level up and unlock new ones, but at least you can pick and choose which ones to repeat and which ones to avoid based on your preferences.

All in all, the process of mastering Expeditions really isn't that complicated - just know that by playing the game more often, you'll increase the rate at which you master them, and the rate at which you earn bigger and better rewards. And make sure to keep checking back with us as we bring you more details about Zynga's newest - and largest - Facebook game yet.

Check out the rest of our Adventure World Cheats & Tips right here.

Will you work to master each and every Expedition in Adventure World, or are some of these Expeditions too difficult to complete more than once? Sound off in the comments.

Adventure World Cheats & Tips: Base Camp Expansion Guide

Not entirely unlike the Pioneer Trail, or even FarmVille, Zynga's newest Facebook game - Adventure World - allows you to decorate a Base Camp that serves as this game's "Homestead" or "Home Farm." And just like in those other popular games, you'll be able to expand your Base Camp to hold more goodies, whether functional, or just those used for decoration.

While Adventure World starts you off with a fairly large section of land, covered in shrubs, trees and other debris, it's inevitable that we'll eventually run out of room. Even if we didn't, just look at those cool items waiting off in the shadows! There are new treasure sites (like the one pictured above), but there's even an Adventure Society Plane just waiting to be unlocked. To purchase these expansions, you can either click on something in this shadow-covered land, which automatically brings up the Expansion menu, or you can access it the "old fashioned way," by clicking on the Hammer / Bricks icon in the game's tool menu and then clicking on the Expansion tab (at the far right).

Either way, once you open this menu, you'll see that there are currently six expansions available to purchase, but they are locked based on your in-game level, or the amount of coins you currently have to spend. The first expansion costs 3,000 coins, and once you click on it to purchase it, you'll be allowed to move a large expansion area over to one of the shadowy spaces in your Base Camp. Click on the ground to purchase the selected expansion plot and voila! The shadows disappear and you can now interact with whatever item you've unlocked.

If you wish to use this land for decoration, you can do that as well, by first clicking on all of that new debris to spend energy clearing it away. As of right now, there's no "Zoning Permit" or "Land Grant" that's needed to unlock these expansions; you'll just need good old coins. It's not entirely impossible that such a roadblock might be added in the future, however, so your best bet might be to focus on expanding sooner, rather than later.

Check out the rest of our Adventure World Cheats & Tips right here.

What do you think of the Base Camp expansion system in Adventure World? Do you like purchasing just single sections of land, or would you prefer each side of the Base Camp to simply extend further with each expansion? Sound off in the comments.

Adventure World Cheats & Tips: Avatar Appearance Guide

If you're like me, your first instinct with Zynga's newest Facebook game Adventure World was probably to immediately start making your way through Expeditions. After all, it's not everyday that you have a chance to gain access to the lost city of El Dorado, even if it is virtually. Here's something you might have missed though - did you know you can change your avatar's appearance? With so many characters walking around in the same tan outfits, this is a great way to spend a few coins to really set yourself apart from your peers (even more helpful when joining Expeditions, as your friends can tell you apart).

To change your avatar's appearance or clothing, click on the Crate in the bottom right corner of the screen, and from there click on the brown hat. This brings up a menu like the one below, where you'll see your avatar moving through a series of animations, and can choose from a variety of facial features (eyebrows, noses, and even facial hair or glasses), along with clothing options for both tops and bottoms.

Simply browse through these sections, clicking on items as you choose to try them on. Again, it's important to note that you avatar is constantly moving in the preview area, as this will show you what he or she will actually look like while moving, while wearing these new items. You'll need to then click on the large green button that appears underneath your avatar to actually purchase the individual items you try on, so don't forget to do that before closing the window or changing tabs.

If you do happen to close the window (or change tabs) before purchasing any of your changes, they'll unfortunately be lost, requiring you to enter the menu and try on (and actually purchase) these items from scratch. In this, there's unfortunately not any way (currently) to try on full outfits to see how new tops look with new pants, unless you purchase one outright. When you purchase a new item, it will instantly be equipped, so you'd have to purchase one or the other on a whim and hope it doesn't actually look good with the other item you had thought of.

All in all, it's likely that more clothing items will be released in the future to give us even more customization options, but for now, take a look at the selection available and see if you can create an avatar that more represents your own personal style.

Check out the rest of our Adventure World Cheats & Tips right here.

Have you edited your avatar's appearance in Adventure World, or are you saving your coins for other items, such as Base Camp Expansions, instead? Sound off in the comments.

Thứ Tư, 21 tháng 9, 2011

Get Nintendo 3DS for ultra-cheap ($150) on eBay while you still can

What, so an $80 price drop still wasn't enough for you? Fine, then have the Nintendo 3DS for $100 less, you cheapskate. TechCrunch reports that MacMall is offering a limited number of 3DS consoles in both blue and black for just $150 with free shipping. (Seriously, folks, it does not get better than this ... period.)

While the newly announced red model isn't a part of the deal, I sincerely doubt color is an issue when the thing officially (or unofficially?) costs as much as its predecessor, the DSi. While there is no time limit on this deal nor is it an auction, this offer can't last forever, so you better whip out the plastic soon. As of this writing, already 222 were sold. The clock is a'ticking.

While the 3DS suffered more lows than highs since its release this March, it's an impressive piece of hardware regardless, for what it does. While you won't find as robust an online service for gaming or downloading on arguable competitors like iOS and Android devices, it's still pretty mind-blowing to see some of its games in 3D without the need of any accessory.

And besides, more games are on the way, and we seriously doubt Nintendo is going to drop this enormous project anytime soon. So, go on and pick one up. Think of it this way: This will probably be the cheapest, coolest Christmas gift you've ever gifted--and one less to worry about. We knew that would sell you. You can buy the little handheld that could right here.

[Image Credit: Reuters]

Are you going to rush for a 3DS before this deal dries up? Do you believe the 3DS will live on beyond its price drop woes? Sound off in the comments. 1 Comment

How to prevent your friends from stalking you via Facebook games

o you love your Facebook games, but still feel terribly ashamed for enjoying them? Would you rather people not see you've been logging into FarmVille every two hours to harvest your raspberries? Or how about that time you said you couldn't pick up the phone because you were in the shower, but really, you were glued to a 60-second round of Bejeweled Blitz? And of course, unless your computer is waterproof, there's no explaining to everyone why Facebook says otherwise. And Facebook will say otherwise, cause it knows your every gaming move.

So how do you get Facebook to quit tattling? Here's three things below that you can do:

1) One surefire way to get Facebook games from ever bothering you again without leaving Facebook is to turn off all apps. You can do that by logging into Facebook and clicking here.

2) If you want to stop a single game from sending out information about you, but you don't want to remove it outright, then another method is to head to Application Settings, select the game from the list, click on the word "edit" on the right side, look at the bottom for "App Privacy", and then choose a security setting from the tabbed list on the right. If you choose "Customize" from that list, you'll get the option to make the game viewable to "Only Me" or to even block certain people from seeing that you're using the game.

Facebook application game settings
3) Finally, we come to the spankin' new, never-before-seen Facebook games ticker. For some people, this ticker is a godsend. For others, the ticker represents social gaming stalker central. However you feel about it, there's a way to stop the ticker from telling everyone what you're playing and when you've played it.

Facebook games ticker
To do that, just hover your mouse over your status in the ticker, which should cause a little "x" box to appear. Clicking on it gives you the following options: "Remove this post", "Don't publish 'is playing . . . ' posts", and "Edit app settings". You're going to want the second option if you want the game to stop notifying people of your playtime via the ticker.

And now you're good to go!

Since its inception, the Facebook App/Games Ticker has inspired plenty of love and hate. Which camp do you fall into and why? Sound off in the comments. 4 Comments

Get (the real) Tetris on your Android phone for the cool price of 'free'

Alright proud Android users, time to replace that "Tetris" game on your phones with the real deal. EA has made the ubiquitous Russian puzzle game available on Android for free, zilch, nada, zero. Capiche? (That's your queue to hit up the Android Market.) The game includes new-and-improved visuals, a fan favorite marathon mode and it's the real deal ... for free.

Seriously, do we really need a better selling point? Fine, in addition to full touch controls, players can track their stats and high scores in the free version of Tetris for Android, too. Since the ultimate puzzle game debuted in the '80s, Tetris has been made available on 50 platforms, and is available in nearly every country in the world.

That's sure some progress for a game that hasn't changed much in almost 30 years--and doesn't need to, mind you. (Though, cross-play compatibility with Tetris Battle on Facebook would be most welcome.)

"Tetris is one of the most distinctive, well-known and popular video game franchises in the world and it gives EA the opportunity to grow its already-expanding customer base on the Android platform," said EA Interactive VP of Sales and Marketing Bernard Kim in a statement. "Tetris has a strong legacy in the mobile gaming world and we're excited to bring a free version of Tetris to yet another great platform."

Tetris Android Free
Tetris follows Scrabble as being the second game EA has made available on the Android platform. Perhaps we're witnessing a growing EA trend. Now, if only that trend would find its way over to my iPhone.

Click here to download Tetris on Android for Free Now >

Have you picked up Tetris on your Android phone for free today from EA? What do you say, has Tetris stood the 27-year-long test of time? Sound off in the comments. Add Comment

Weeds Social Club on Facebook sends your News Feed up in smoke

Facebook just got fired up with another of those deviant pot-dealing games, dag-nabbit! That's right, Weeds Social Club, the Facebook game created to expand on the Emmy Award-winning Showtime program of the same (though truncated) title. Created by Mytopia and published by Ecko|Code, designer Mark Ecko's gaming firm, Weeds Social Club loosely follows the comedy show as players are lured into the wheelin' dealin' world of weed by Andy Botwin, protagonist Nancy Botwin's doofy brother-in-law.

The game enlists you, a friend of the Botwin family down on his luck, to join the trade of selling and growing the fire grass, the devil's leaf, you know the deal. Much like games such as Pot Farm and, ironically FarmVille, players plant and harvest various strains of the plant of perdition. (The developers were sure to take great care in respect to detail, and provides extensive information on the THC count of each strain, as if it's necessary.)

Of course, all growing operations happen indoors, meaning players can have their grow station double as a pimpin' pad. And as players level up, they can focus on certain skills like growing or pushing to improve their pot-pushing experience. "The rich world of WEEDS and the dynamics of marijuana culture provided us the perfect concept for a groundbreaking social game," Ecko|Code executive VP Marc Fernandez said in a statement.
Weeds Social Club in action
While it was supposed to officially launch in June, it went into a beta testing phase instead, and now is available for all fans of the hilarious show. Basically, the idea here behind Weeds Social Club seems to be to engage fans in the most entertaining and, well, most accurate way possible. We'd say letting players grow their own, so to speak, is as accurate as it gets.

Click here to play Weeds Social Club on Facebook Now >

Do you think there's room for more than one pot-growing Facebook game? Would you ever play a game like this much less share your statuses? Sound off in the comments. Add Comment

Zoo World 2 grazes into Turkey, the Middle East and North Africa

Well, zoos are an international pastime. RockYou, creator of hit zookeeping Facebook game Zoo World (and its sequel) has announced that it will provide Turkish, Middle Eastern and North African fans localized version of Zoo World 2. With the help of Peak Games, the leading social gaming company in the MENA region, these newly localized versions of the game will enjoy local marketing, user acquisition, customer support, and community management.

"We realize that the best global approach is made up of a series of local approaches," RockYou SVP and GM of Studio Partners Josh Grant said in a statement. "So we've chosen the strongest partner for these regions in Peak Games: experts who can ensure that our games cater to their culture and audience through proper localization."

The Middle Eastern developer based in Istanbul will translate the game into both Modern Arabic and Turkish, as well as incorporate culturally appropriate enhancements to the games. The move marks RockYou's goal to become one of the top social games publishers around, and expanding to one of the most active Facebook communities today is a brilliant start.

Gallery: Zoo World 2 on Facebook

Just as the company expands into new territory, it also looks to new sources of hit games. Recently, the company opened an indie games partnerships firm called Studio Partners to provide indie social games with publishing support. Perhaps we'll see more RockYou games come from this region than not, thanks to Studio Partners. Now that would be an interesting way to expand.

Do you think RockYou might be looking to beat other countries like Zynga and EA to the punch by localizing in these territories? Could RockYou soon compete directly with Facebook, using this strategy? Sound off in the comments. Add Comment

Thứ Ba, 20 tháng 9, 2011

Habbo Hotel maker names ex-Playdom exec CEO in social games push

You might have heard of the mega popular social network slash social game Habbo Hotel (pictured), but Finnish developer Sulake wants to turn "might" into "absolutely." The company just announced that it has hired former Playdom VP of global distribution Paul LaFontaine as CEO, Reuters reports. Sulake made the hire in an ambitious attempt to help the company break into the world of social gaming, and who would know the space better than a guy who was there from the beginning?

LaFontaine, who was largely responsible for publishing Playdom's--now owned by entertainment behemoth Disney--games will replace Timo Soininen as CEO of Sulake. "We have been turning that direction for two years and are now accelerating it with this new CEO," Sulake chairman Mika Salmi told Reuters.

Habbo Hotel, for the uninformed, is a social network-meets-social game in which about 10 million monthly visitors interact in a world designed to hearken back to the good old days of 8-bit gaming. Players create their own rooms in collective hotels normally restricted to countries of origin or native language, and play mini games, decorate and share gifts with other hotel denizens. Of course, like any social game, players can buy premium items using real money.

Judging from the fact that prospective players can already connect to Habbo Hotel through Facebook Connect, and that Sulake has made their interest in traditional social games clear, Sulake making games for Facebook is certainly a possibility. Alright, with the crazy money everyone seems to be raking in on Facebook, this is most likely exactly where the company is headed. And LaFontaine will lead the charge--watch out, Zynga and EA, Habbo is looking hinder your hottest games.

Have you ever played Habbo Hotel before--what do you think of it? Do you think Sulake and Habbo Hotel will make waves in the Facebook gaming world with LaFontaine? Sound off in the comments. 2 Comments

Amazon gets serious about social games, calls out for developers

The Facebook gaming arena is about to welcome a new gladiator: Amazon. The household name of online retailers (and e-readers) is officially pulling out all the stops for its inevitable entrance into the space, openly and internally calling out for a team of designers and developers.

Since taking on veteran tabletop RPG (roleplaying game) designer Jonathan Tweet for a mysterious project, Reuters reports that signs have appeared in the kitchen of Amazon's Seattle campus that unveil a "Social Games Group." A poster in the kitchen area of the office reads, "The Group is growing fast! We're actively looking," according to Reuters.

It seems that Amazon is primarily looking for software engineers and Flash developers, most likely referring to Adobe Flash, the software through which almost all Facebook games are created. Amazon has reportedly been eying up social gaming since May of this year, calling out for senior level game designers.

Since Amazon hired Tweet for a mysterious project, that's all we knew about the upcoming social games effort from the company. Unfortunately, we still know very little, which leaves us with wild speculation (how lovely). While Amazon is looking strictly for software engineers and Flash developers, we have a feeling this project will be much larger than just pumping out a few games.

Amazon didn't become one of the largest Internet companies in the world without thinking big, so who's to say the company doesn't have equally lofty ambitions for its social gaming efforts? I mean, this is a company has enjoyed success and ubiquity that even the biggest name in social gaming aspires to. That said, it's entirely possible that Amazon looks to create a platform of its very own, complete with games developed in house. Call that an educated guess, or my wild dreams of slaying dragons attached to awesome deals on otherwise pricey cell phone cases and magazine subscriptions.

[Image Credit: Slacktory]

Are you excited to hear what Amazon is up to in social games? Do you think the company is working on its own platform to compete with Facebook and Google+, or just some good old games? Sound off in the comments. Add Comment

Vostu snags MP Game Studio, access to brands like Coca-Cola with it

erhaps Vostu's sticky legal dispute with Zynga isn't so bad, after all. The Brazilian social game creator announced that it has acquired Buenos Aires, Argentina-based MP Game Studio for an undisclosed amount. MP Games has created social games for major (like, huge) brands including Nickelodeon, Cartoon Network, Coca-Cola, Microsoft and National Geographic.

As part of the deal, MP Game Studio will become fully integrated into Vostu, with its employees to relocate to the new Vostu headquarters that just so happens to be located in Buenos Aires, too. And Vostu will hit the ground running with this buyout, expecting to release its first game from the deal over the next few weeks.

"Vostu is committed to creating entertaining social games for our growing user base of over 42 million registered users," Vostu COO Matias Recchia said in a release. "MP has been on the cutting edge of development of online games, working with the most well-known well respected companies and brands and we are excited to add them to our team of more than 550 dedicated, talented and passionate programmers, game designers and artists."

If you hadn't noticed, Vostu is pretty darn excited about not only the talent in MP, but the brands it works with. While it's certainly not our wildest guess, we're confident that Vostu will get into branded social games, thanks to this acquisition. Now, if Vostu has access to that particularly lucrative Coca-Cola license, can we finally get game with those adorable polar bears on Facebook?

Do you think this buyout will help Vostu compete even better in the global big leagues of social games? What brands do you hope Vostu takes advantage of as part of this purchase? Sound off in the comments. Add Comment

MapleStory maker Nexon sets sail on Facebook with Wonder Cruise

Clicking cute creatures in MapleStory Adventures sure was fun, but Korean MMO (massively multiplayer online game) developer Nexon is ready to tread new water on Facebook. (Well, at least new water for Nexon.) The global studio based in South Korea has released Wonder Cruise, its second Facebook game tasking players with creating a world-class cruise ship.

While Gamasutra reports that the game will launch after testing with a small audience later this month, it appears that Wonder Cruise is live now for all. So, consider this the open beta for Wonder Cruise, or as we see it: The game is live. The game comes hot off of the heels of MapleStory Adventures, a Facebook rendition of the hugely successful free-to-play MMO that has already amassed over 2.8 million monthly players.

Wonder Cruise looks an awful lot like Perfect World Entertainment's recent Perfect Getaway, but plays a bit differently. Yes, you're still stuck on the same old cruise ship while your customers see the best of what the world has to offer. But this time around, the cruises, well, actually mean something. Each cruise is timed, and once you leave port after customizing and upgrading your ship with decorations and whatnot from the money that guests throw your way, you must help as many patrons have a good time before your ETA by clicking on them.

Wonder Cruise gameplay
Then, you'll be graded on how many guests you satisfied in the time limit, which matches up with a leaderboard spanning your friends. However, each time you help a guest, it consumes Energy that refills at a slow rate, like all Facebook games. This would be fine if you weren't graded on how many guests you help on a given timed cruise. Unfortunately, if you want those coveted S ranks for each trip, you'll have to either buy Energy or bug your friends.

Wonder Cruise is expected to "officially" launch on Sept. 12, Gamasutra reports. When the game releases from an open beta to most likely yet another open beta, Nexon will introduce more content (and hopefully a fix to this Energy system). As the game is testing, Nexon urges players to take a survey. Until then, keep clicking away on those guests ... at least for a minute or two.

Click here to play Wonder Cruise on Facebook Now >

Have you tried Wonder Cruise out yet on Facebook? What do you think of Nexon's approach to Facebook gaming thus far? Sound off in the comments. Add Comment

MapleStory maker Nexon sets sail on Facebook with Wonder Cruise

Clicking cute creatures in MapleStory Adventures sure was fun, but Korean MMO (massively multiplayer online game) developer Nexon is ready to tread new water on Facebook. (Well, at least new water for Nexon.) The global studio based in South Korea has released Wonder Cruise, its second Facebook game tasking players with creating a world-class cruise ship.

While Gamasutra reports that the game will launch after testing with a small audience later this month, it appears that Wonder Cruise is live now for all. So, consider this the open beta for Wonder Cruise, or as we see it: The game is live. The game comes hot off of the heels of MapleStory Adventures, a Facebook rendition of the hugely successful free-to-play MMO that has already amassed over 2.8 million monthly players.

Wonder Cruise looks an awful lot like Perfect World Entertainment's recent Perfect Getaway, but plays a bit differently. Yes, you're still stuck on the same old cruise ship while your customers see the best of what the world has to offer. But this time around, the cruises, well, actually mean something. Each cruise is timed, and once you leave port after customizing and upgrading your ship with decorations and whatnot from the money that guests throw your way, you must help as many patrons have a good time before your ETA by clicking on them.

Wonder Cruise gameplay
Then, you'll be graded on how many guests you satisfied in the time limit, which matches up with a leaderboard spanning your friends. However, each time you help a guest, it consumes Energy that refills at a slow rate, like all Facebook games. This would be fine if you weren't graded on how many guests you help on a given timed cruise. Unfortunately, if you want those coveted S ranks for each trip, you'll have to either buy Energy or bug your friends.

Wonder Cruise is expected to "officially" launch on Sept. 12, Gamasutra reports. When the game releases from an open beta to most likely yet another open beta, Nexon will introduce more content (and hopefully a fix to this Energy system). As the game is testing, Nexon urges players to take a survey. Until then, keep clicking away on those guests ... at least for a minute or two.

Click here to play Wonder Cruise on Facebook Now >

Have you tried Wonder Cruise out yet on Facebook? What do you think of Nexon's approach to Facebook gaming thus far? Sound off in the comments. Add Comment

Troy Aikman + Facebook = A fantasy football game all about the QBs

Fantasy football, or as I like to call it: The Jock's Dungeons and Dragons, doesn't exactly make for a fun Facebook game. Even the mighty Sports Illustrated couldn't make fantasy football fun on Facebook, regardless of how robust its features are. Troy Aikman (you know, the famous former Dallas Cowboys quarterback?) and Boulder, Co.-based Prediculous--which runs a social game of sorts that challenges players to accurately predict real world events--hope to change that with Aikman 2011 Fantasy QB.

"The quarterback is one of the most important and exciting positions on a football team," Aikman said in a release. "Knowing a little something about that position, I wanted to create a fun fantasy game centered around QBs that anyone can play. From casual fans to long-time fantasy players, this game gives everyone a shot to play and win."

The game simplifies the classic fantasy football gameplay of drafting an entire team down to one of the only positions that matters most exciting positions in all of football: the quarterback. Each week, players will pick their top four QBs for the week that will earn them points based on how they perform in the real NFL games. Then, those choices will be sized up against Aikman's own picks each week found in a video feature uploaded every week.

Aikman 2011 Fantasy QB gameplay
While this will serve as a guide for the casual football fan, it should also serve as a source of competition beyond the stat crunching mega fans and their friends. However, each QB can only be chosen once every three weeks, unless you want to pay up with QB Chips using Facebook Credits. You'll earn QB Chips based on your participation each week as well. And unlike most traditional fantasy football leagues with their rigid times and rules, players can join Aikman 2011 Fantasy QB at any time during the NFL season.

Every Tuesday morning, the game will tally whose QB picks earned the most points per game based on several factors, and declare the winner within your league, which can be comprised of as many as 100 players. Of course, you can brag about your winning predictions using the News Feed, and find friends via requests. Sure, it's a simplistic fantasy football game for Facebook, but maybe that's the key to getting Facebook gamers into fantasy football. We'll see once the season starts on Sept. 8.

Click here to play Aikman 2011 Fantasy QB on Facebook Now >

Are you a fan of fantasy football or have a fan in the home? Do you think Troy Aikman's approach to fantasy football on Facebook could popularize the game on a new platform? Sound off in the comments. Add Comment

FarmVille Lighthouse Cove Sneak Peek: Chandler Blueberry crops in the wild

Here we go again, farmers. More news about FarmVille's upcoming Lighthouse Cove has been released today by Zynga itself. This new "news" comes in the form of a single screenshot, containing two animals and an area of nine crops. To go along with this screenshot, we're given the following text:

    Not only Lighthouse Cove will have exclusive animals, but there will also be new crops like the Lady Slipper and the Chandler Blueberry. Will you be ready to master more crops?


While we already knew that Chandler Blueberries existed, based on Mastery Signs we've previously seen, the Lady Slippers do look to be new. We can also spot two animals in this picture, with one looking to be a new kind of Rooster, and a fluffy gray sheep.

What we still haven't been able to determine is where exactly our farm will "end," and where the Cove landscaping will begin. In this new picture, the crops and sheep are placed incredibly close to the water, without a dark line separating interactive farmland from background picture. If this is deliberate, it opens up a whole world of possibilities for new game features out on the water, which would further explain why so much is going on out there in the Lighthouse Cove loading screen we discovered just days ago.

Whether this screenshot really sheds light on big features or not (I suppose it doesn't, depending on your viewpoint), it does continue to raise at least this farmer's hopes for something fantastic. We'll make sure to bring you all of the continued news about Lighthouse Cove as we know more, so keep checking back.

Are you excited about Lighthouse Cove? What sorts of themed items or activities are you looking forward to seeing in this new farm? Sound off in the comments!

FarmVille Aviary Habitat: Everything you need to know

Check out our FarmVille Aviary Habitat Goals Guide right here!

Earlier tonight, we brought you a detailed guide to finishing the new set of Aviary goals in FarmVille, that will reward you with loads of Animal Feed and even some new birds. But, of course, these goals require you to have built an Aviary, which is a bit easier said than done. The new Aviary will be given to you automatically when you next login to the game (that is, after this building has rolled around to you), and once it's built, you'll be able to store all sorts of birds inside, including (but not limited to) Geese, Turkeys and Ducks.

To actually build your Aviary, you'll need to collect 30 ingredients, all of which should look familiar to you:

    * 10 Clamps
    * 10 Hinges
    * 10 Screwdrivers


In order to earn these items, you'll either be able to ask your friends to send them to you, claim them from news feed items posted by your friends, or purchasing them outright for Farm Cash. Once it's finished, you'll receive a free Farm Goose to store inside your new Aviary, and will then have space for 19 more birds (20 in total) to live inside. As usual, you'll be able to view all of the possible birds that can be stored inside your Aviary by browsing through the 18 pages of possible animals within the Aviary's menu.

When your Aviary is ready to "harvest," you'll have a chance to receive one of two kinds of Eggs at random. Orange eggs will contain common animals, while Purple eggs are rare and can even contain past limited edition animals that would have originally cost less than 15 Farm Cash (when those eggs are claimed from friends). Any egg you claim from your own Aviary will be identical to one of the animals currently living inside (as it has literally been bred). Unlike other animal breeding buildings, these Eggs don't require Animal Feed to hatch (how would they eat it?!), but instead hatch on a timer. Rare eggs take longer to hatch than Common eggs, as you might expect.

There's no word yet as to what kind of an animal building we'll see released next in the game, so this gives you plenty of time to complete the new Aviary goals that go along with this new building. Good luck in completing them in time!

Check out the rest of our FarmVille Cheats & Tips right here.

What do you think of the Aviary? Do you like collecting Animal Feed for these baby animals, or do you like the idea of a timer for them to grow? Sound off in the comments.

Thứ Năm, 15 tháng 9, 2011

CityVille Ferris Wheel Attraction: Everything you need to know

A third attraction has launched in CityVille this afternoon, being available to users level 25 and above, and this one is one of the classics: the Ferris Wheel. The Ferris Wheel base is available to purchase from the store (click on Businesses and then on the Attractions tab) for 7,500 coins.

Once you place the base, you'll need to whack it seven times to finish its frame. From there, it's a fairly standard item collection process, requiring the following ingredients:

    * 4 Carriages
    * 4 Light Bulbs
    * 4 Cement
    * 4 Turnstiles
    * 4 Control Boxes

The Carriages, Light Bulbs and Control Boxes are earned through general news posts that you'll post on your wall, while the Cement and Turnstiles are earned through individual requests sent to friends.

After the Ferris Wheel has been completed, you'll be able to start it into motion. It will stay running for eight minutes at a time, and can earn anywhere from 1500 to 6000 coins per operating cycle. Of course, after it runs, you'll need to either wait a substantial amount of time for maintenance to complete automatically, or ask your friends to send you wrenches to speed up the process.

Keep in mind that building this new structure is voluntary, and it is rather large, if you're lacking a lot of extra space on your land. Still, if you're looking to retain some of that summer fun all year round, make sure to build this one! I'm sure your virtual citizens will enjoy it!

Will you build the Ferris Wheel in your town in CityVille? Which attraction would you like to see released next? Sound off in the comments.

Adventure World Mountain Pass Expedition: Everything you need to know

As you make your way through Adventure World, you'll eventually unlock the Mountain Pass Expedition. To be specific, this Expedition is the fourth you'll unlock, immediately after Jungle Run, and it requires quite a few items to begin. You'll need 250 Supplies, and two units each of Food, Fuel and Water. You can either collect these items from buildings in your own Base Camp, or by visiting your friends' camps and collecting them there. The maximum rewards for this Expedition are 1,050 coins and 1 Water (of course, in addition to all of the XP and coins you'll earn by simply playing through it). You have one day to finish the Expedition off, so let's take a look at what you'll need to do to do just that.

Once you start this particular Expedition, you'll find yourself on the top of a mountain, on a path that was destroyed by a landslide. You'll need to find a safer route through the area, along with completing some quests along the way.

Survey the Pass

Plant the First Trail Marker
Plant the Second Trail Marker
Plant the Third Trail Marker
Plant the Fourth Trail Marker

This is the main quest for this Expedition, and it sees you planting survey flags in flag stands scattered throughout this map. Remember, you can click on the "Show Me" button to have the camera automatically zoom to that particular stand, giving you a general idea of the direction you need to travel, but not showing you the exact path. To make matters more complicated, there are plenty of traps and clouds blocking your path / view of the land, so you'll need to take this one slowly to not miss anything along the way.

Clear the Pass

Disarm 2 Spear Traps
Clear 4 Bushes
Clear 4 Mountain Shrubs

This Expedition introduces us to a new kind of trap - the Spear Trap. These traps are identified by the gray square grates on the ground, which have spears shoot up from them periodically. The switch to then them off is a stone tablet that you'll find somewhere on the map. These tablets can be out in the open, as seen in the image below, or they can be covered up with vines, forcing you to click on any matching rock until you uncover the switch.

Make the Pass Safe

Defeat 4 Bushmaster Snakes

You won't earn this particular quest until you've already passed a few traps and placed a Trail Marker. Once you eventually find a snake, you'll be told to clear out any that you find, or enough to reach four and complete this quest. They appear freely on the map, and don't look to be those that "hide" in Bushes, so you'll know when you should be ready for a fight.

Once you finish this Expedition, you may or may not earn a mastery star, depending on how thoroughly you completed all of your tasks or cleared the map. Remember, if you repeat these Expeditions to earn more mastery points, your rewards will go up. You can learn more about Expedition mastery in our guide.

Check out the rest of our Adventure World Cheats & Tips right here.

Have you reached the Mountain Pass Expedition yet? What do you think of the new gameplay elements introduced via this Expedition? Sound off in the comments.

Cafe World Designing Lisa Goals: Everything you need to know

A new goal series has shown up on the official Cafe World forums, but I personally don't have it in my game yet. Does this mean the goals are unreleased, or could they just be on a slow rollout? Either way, here's a look at the Designing Lisa goal series in Cafe World, which may or may not require you to cook different dishes than those listed here. If you're skeptical, just use these as a sort of outline, and wait until the goals actually show up in your game to take them seriously.

Designing Lisa 1

Ask for 8 Cloth Swatches
Serve 10 BBQ Chicken
Ask for 8 Paint Sample Cards

Apparently, Lisa is an interior design student, and wants to practice some of her skills inside your cafe. You'll need to help her do just that by asking your friends for the Swatches and the Paint Sample Cards, along with cooking BBQ Chicken, which takes five hours to cook.

Designing Lisa 2

Serve 30 Corndogs
Purchase 3 New Tables
Purchase 3 New Chairs

It doesn't look to matter which table or chair type you purchase, so feel free to purchase the cheapest ones available. Meanwhile, Corndogs take just one hour to prepare.

Designing Lisa 3

Purchase 3 New Floor Tiles
Ask for 8 Blue Rotini
Ask for 8 Red Farfalle

Don't worry about ruining your flooring, chefs. As soon as you purchase these floor tiles (perhaps after you finish this goal), you'll be able to swap them back out for your original floor tiles. Again, it doesn't seem to matter which floor tile you purchase, so save some coins and go cheap. For finishing this goal, you'll receive the Three-Color Pasta recipe for cooking in your cafe.

Designing Lisa 4

Serve Three-Color Pasta 12 Times
Ask for 6 Mixed Greens
Ask for 10 Dandelions

If you don't want to wait the six hours it takes Three-Color Pasta to cook, you can ask for these servings as well. For finishing this goal, you'll earn another new recipe: Dandelion Salad.

Designing Lisa 5

Purchase 3 New Wall Tiles
Serve 10 Kabayaki
Serve Dandelion Salad 40 Times

Kabayaki takes 12 hours to cook, but remember to bust out some spices or extra servings from your Gift Box if you're not in the mood to wait.

Designing Lisa 6

Ask for 10 Sea Scallops
Serve 16 Cranberry Casseroles
Ask for 8 Creme Fraiche

The Cranberry Casserole dish is earned by completing the Picnic at the Park catering order with a three star rating. It takes six hours to cook. Yet again, you'll be given a new recipe for completing this goal: Fancy Gourmet Sampler.

Designing Lisa 7

Serve Cup o' Joe 5 Times
Serve 12 Osso Bucco
Serve Fancy Gourmet Samplers 20 Times

The Osso Bucco takes 18 hours to cook. Meanwhile, you'll earn six servings of Cup o' Joe in a single preparation (costing nine energy), so just make it once and then serve five guests to finish that task off.

Designing Lisa 8

Buy any 3 Decor Items
Serve 45 Eggs Benedict
Master Dandelion Salad Through Level 1

Eggs Benedict takes six hours to cook. With this goal, you will have reached the end of the Designing Lisa series, but this one doesn't go out on a bang. That is, you aren't looking at another new recipe here; rather, just 3,000 coins and 300 Cafe Points.

And there you have it! A fairly standard goal series that will reward you with a couple of recipes for your time. There doesn't look to be a time limit on completing these goals, so feel free to finish that catering order or other goal series you're working on first.

What do you think of the Designing Lisa goals? Have they shown up in your cafe yet? Sound off in the comments.

CityVille Most Valuable Palace allows your citizens to live like MVPs

It looks like one final item has been added to the sports theme of items in CityVille, in the form of a new house that's only available for a very, very limited time (we're talking less than a day). The MVP - Most Valuable Palace home costs a whopping 80 City Cash to add to your town, but it adds an equally large figure of 2,500 citizens to your town.

If you're lucky enough to have that number upgraded through random boosts (remember, your friends "tending" to the home can trigger those same boosts), you can eventually raise that 2,500 number to 4,500 citizens! That's a huge group of MVPs (how will they all share that tiny basketball court?)! Once you've built this one (it takes up just a 5x5 square), it will generate 494 coins and can be collected from once each day.

Again, this is an incredibly limited time offer. In the time you're reading this, the house is slipping farther and farther out of your grasp, so what are you waiting for?! If you have any interest in this one whatsoever, head into the store before it expires (perhaps for good).

Is 80 City Cash too much to pay for a single home, even one with such impressive stats? Will you purchase the MVP - Most Valuable Palace for your city in CityVille? Sound off in the comments.

Kixeye's War Commander blasts onto Facebook for all to conquer

Hardcore gamers have established a beachhead on Facebook, and now can make their next offensive in War Commander. The next social strategy game by San Francisco-based Kixeye has entered public beta is now live and available for all would-be commanders on Facebook to dominate with. The game isn't a far cry from the studio's previous efforts, except for one thing.

Players can finally control individual units on the battle field in real time as they slaughter enemy units and demolish buildings. Clearly inspired by traditional strategy staples like Command and Conquer on the PC, War Commander continues the developer's tradition of real time gameplay with asynchronous interaction between friends ... or enemies.

Based on our time trying out the game's closed beta test, our very own Brandy Shaul found attacking and defending bases to be a largely passive experience, regardless of whether you can now directly control units. Personally, I find the choice to decide which unit gets fired at first by enemy defense turrets a strategic boost, though a small one.

Regardless, this marks Kixeye's next step in its ultimate goal to bring a true RTS (real time strategy) experience to Facebook, Kixeye CEO Will Harbin told VentureBeat. "It's the most advanced strategy game ever created for Facebook," Harbin said. "We're getting closer and closer to real-time strategy titles that you've seen on the PC."

Gallery: War Commander on Facebook
Based on my brief experience with the game, War Commander suffers from brief lag issues at the moment, with intermittent pauses during gameplay. However, Kixeye appears to be hard at work on optimizing the game already. (It is in "open beta," after all.) "We're learning from the past and optimizing the code base more and more," Harbin told VentureBeat.

While Kixeye mentioned that it's "waiting for an onslaught of competition" that it has yet to see, the company does have one worthy opponent that it has already exchanged stern words with over its most recent release, Kabam and Edgeworld. We're sure this rivalry is far from over, so why not check the latest traded blow right now?

Click here to play War Commander on Facebook Now >

Are you a fan of hardcore strategy games on Facebook? Regardless, what do you think of the growing hardcore scene on the platform traditionally dominated by mothers and other casual players? Sound off in the comments. Add Comment.

Empires & Allies Red Tide Rising Goals: Everything you need to know

It looks like our very own little Cold War is about to erupt in Empires & Allies, as Zynga has introduced new Goals to the game to coincide with the Red Tide Rising item event. This long, limited edition series of a whopping seven Goals will send you on a hunt for the mysterious Element Z that ... doesn't seem to go much of anywhere. Hey, at least you'll score a sweet Tank and other rewards for your hard work. Here's everything you need to know about the Red Tide Rising Goals in E&A:

Come Together

    * Harvest from 8 Neighbor Farms
    * Revive 6 Neighbor Farms
    * Collect from 20 Neighbor Houses


This is all about visiting friends. In fact, considering each friend visit grants you five friendly actions, it will take at least six visitations to complete this Goal. And once you do, an EMP power-up awaits as your reward.
Come Together
Capture Evidence

    * Collect 5 Defecting Scientists


In this simple Goal, all you need to do is ask your friends for this item, which we'd imagine you're all familiar with by now. Once you do, enjoy a free 1,000 Coins.

The More the Merrier

    * Have 2 New Friends Play E&A


Alright, now this is just downright mean. Apparently, it's up to you to be an ambassador for Zynga's strategy game. You must invite two friends who have yet to play E&A, so have fun with that. Hey, you could always just make two mock accounts, have them befriend your real one, install the game via an invite from the real account and finally delete them. But you didn't hear that from us. Your reward for this Goal is a limited edition Sputnik Statue.
Red Tide Rising items
Tooling Up

    * Have 10 Army Upgrades
    * Build 8 Army Units
    * Place 8 Army Units


To upgrade your Army or Land units, use the Army Research Lab (find out how in our guide right here). Then, the next two Goals are simple: Just build some throwaway units like Cadet Soldiers, which cost 100 Coins apiece, and place them. For completing these tasks, enjoy a free 100 Oil.

Release the Hounds

    * Use Upgraded Army Units to Destroy 22 Enemy Units
    * Use Upgrade Army Units to Inflict 1,000 Damage


This Goal doesn't dictate where exactly you have to destroy or damage said units, so try just entering a low-level Campaign battle and wreaking havoc on Captain Krunsch. You can also retreat from battles to avoid losing any of your precious upgraded Army units. This Goal, once completed, will reward you with 100 Wood.
Red Tide Rising items 2
Disposal!

    * Collect 5 Bomb Disposal Robots


This simple Goal requires that you ask friends for the Robots, so ask away and be done with it. You'll score another 1,000 Coins for completing this Goal.

Shared Meal!

    * Harvest 24 Red Onions
    * Harvest 12 Neighbors' Farms
    * Collect 250 Oil


To harvest 24 Red Onions, you will need a total of 9,216 Coins, and each crop takes 1 day and eight hours to complete. To harvest 12 Neighbor Farms, you will have to visit at least three friends. Your reward for completing this Goal is a limited edition Tank, the SU-122 with an impressive 200 Health.

[Source: Empires and Allies Base]

Have you started these new Russian-themed Goals yet? What do you think of the rewards at stake, and what tips might you have for completing these Goals even faster? Sound off in the comments. Add Comment.

No More Heroes creator to spit out three more Mobage social games

And only one of which will actually involve grasshoppers. Grasshopper Manufacture, the Japanese developer responsible for stylish, gory hardcore games like No More Heroes, revealed just before the Tokyo Game Show that it will release three mobile social games through the now-global Mobage network, Kotaku reports.

The first game to be released internationally under this new deal between the developer and DeNA, which runs the Mobage network with recent acquisition ngmoco, is Frog Minutes. The game already released in Japan back in March, so this will likely just be a localized version for Mobage on Android phones in the U.S. and abroad.

In Frog Minutes, players disturb parts of a forest scene to stir up various insects and feed them to frogs. The more quickly players do this, the higher their score will climb, it seems. Ribbeting, isn't it? (Sorry, couldn't resist.) Not much was revealed about Grasshopper Manufacture's other two Mobage projects other than their titles: Humans vs Zombies and Alien Busters.

The developer plans to show more of those games at a later date, according to Kotaku. Grasshopper Manufacture is placing big bets on social games with a mobile social version of No More Heroes, which designer Suda 51 said he hopes it will be bloodiest social game around.

While it's interesting to see a Japanese developer known for taking risks with unique games major consoles that (unfortunately) sell poorly hop into the low-risk, high-profit world of social gaming, it wasn't hard to see this one coming. And considering the effect social games has had on traditional American developers, we doubt this is the last news like this we'll hear from Japan.

Are you excited to see Grasshopper Manufacture go full-bore into social gaming? What other Japanese developers do you expect to see enter the space? Sound off in the comments. Add Comment

Karma Kingdom looks to combine social good, social fun on Facebook

A Facebook game that can score us some good karma points--where do we sign up? We've seen games like FarmVille and CityVille run social good campaigns, but Singapore-based developer Asvathaa has a made an entire game of the idea. The developer just released Karma Kingdom on Facebook, a quest-driven game that looks to help you "Create Your Better World," according to its tag line.

Karma Kingdom integrates Indian mythology into modern lessons of doing good for others. It does this by allowing players to curate an island nation and maintain their citizens' happiness using the three tenants of happiness: health, community and knowledge. You will be guided by several Indian gods and goddesses in your efforts to keep the people happy through quests.

You do this through creating homes for your people to live in, and then surrounding those homes with decorations that promote Health, Community and Knowledge. It seems as if it's important to keep that balance in the decorations you place. Otherwise, your citizens will quickly become unhappy and provide less Goodwill, the resource you need to provide for your people.

Players can plant crops to provide more Goodwill, and the game doesn't seem to be governed by any energy system. (Now, that's something fresh.) But what's more important is the real goodwill Asvathaa aims to create with Karma Kingdom. The Singapore developer has promised to donate a 10 percent of its income through Facebook Credits to non-profit charities. (However, Asvathaa doesn't say which charities it will donate to exactly.)
Karma Kingdom in action
The more happiness-generating decorations you buy in the game using Facebook Credits, the more Asvathaa will donate ... somewhere. "We want to offer a personal CSR (Corporate Social Responsibility) platform for every individual as the desire to give back exists in each one of us," Asvathaa CEO and founder Ashok Desai said in a release. If anything, the game looks to be a fresh take on the genre given that it doesn't limit your play time through energy, and maybe it will do some good, too.

Click here to play Karma Kingdom on Facebook Now >

Have you tried this new Facebook game yet, and what do you think of the fact that it doesn't limit you via energy? Would you ever pay up in the game, not knowing exactly where your Facebook Credits are going? Sound off in the comments. Add Comment.

Game of the Day: Madpet Half-Pipe

Help the Madpets tear up the half-pipe in this cute skateboarding game. Choose between cute foxes, pigs, bunnies, and more. Then select between Free Ride, Challenge, or Big Air; and you're ready to hit the pipe. Think you've mastered the half-pipe and have what it takes to be a pro skater? Then open up the combo list and attempt some of the more advanced tricks. Complete them all and you've earned yourself a place amongst the best of the Madpet skaters.

Click here to play Madpet Half-Pipe!
madpet half pipe game of the day     madpet half pipe game of the day
Pro Tips:

    * To execute the harder tricks, press the combo buttons at the same time, that way your pet won't preemptively do a different trick.
    * Practice in free mode before attempting challenge and big air. That way you can learn some of the higher scoring tricks before taking them to competition.
    * Even if your trick looks as though it has completed by the time you land, if you cut it close, often your pet will fall and lose all momentum. Play it safe and finish your tricks well before the landing.


Click here to play Madpet Half-Pipe!

What did you think of Madpet Half-Pipe? Were you able to execute all the tricks?

Club Penguin fires a salvo of fun with Puffle Launch for iPhone [Video]

Parents, secure the iPhones and iPads. If Club Penguin isn't going to slide onto Facebook anytime soon, we'll take the next best thing: the iPhone. Puffle Launch, first released as a mini game within the kids world of Club Penguin over a year ago, launches onto iPhone tomorrow, Sept. 15. The game, which will be available for the paltry price of $.99, puts players in control of Daredevil, one of the many Puffles available in the existing Disney-owned web game.

Just like in Club Penguin, kids can fire Daredevil from a cannon, careening into obstacles and collecting Coins. Better yet, those Coins can be transferred to kids' existing Club Penguin accounts to buy new items from the web game's store. As players advance through the game's many daring and dangerous aerial courses, they will eventually have to face the Crab Boss.

According to a Club Penguin representative, Puffle Launch is already played by 150,000 kids daily, and a new Puffle is adopted every second in the kid-friendly virtual world. (That amounts to more than 20 million of the little balls of love adopted in 2011 already!) With statistics like that, color us baffled as to why Club Penguin has yet to hit Facebook, especially considering the amount of preteens that are already active on the social network.

Hopefully, this is just the beginning of Club Penguin's expansion beyond its little home on the web and onto new platforms (aside from Nintendo's stable of consoles). Check out the game's trailer below, but you might not want to show the kids just yet, unless you're willing to buy it on every iOS device in the house.


Are you excited that Club Penguin has finally made it to iOS? Where or how else would you like to see the Club Penguin franchise go? Sound off in the comments. Add Comment

FarmVille Pic of the Day: Yesn's flower bouquet forest

After featuring Hemi 426's zoo farm yesterday, I decided to feature something a bit more abstract today. Yesn's FarmVille tree bouquet is exactly that. Yesn seems to have thrown out the structure, thrown out the organization, and settled with a very organic, fun, and ultimately beautiful design.

If you've ever read any of my FarmVille Pic of the Day posts, you know I love seeing art created with items other than the usual hay bales. I'm especially fond of tree art, and this is an excellent example of how to flawlessly execute it. I'd say this FarmVille design is on the same level as the fire-breathing dragon and giant Lady Gaga, two tree art masterpieces. In addition to the wild design, the arrangement of flowers itself is very nice. Yesn seems to have worked hard to ensure the bouquet doesn't feature any flower repeats, each one is unique.

Great job Yesn, and here's to hoping you have plenty of arborists!

What do you think of Yesn's FarmVille flower arrangement?

If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!

Kinect Sports: Season Two ready to win big this holiday season

Last year's enjoyable launch game, Kinect Sports, was a critically acclaimed showpiece for Microsoft's motion sensing camera. It was so good, that consumers snatched up over three million copies, prompting the billion dollar company to green light a sequel.

The result, Kinect Sports: Season Two, appears to be every bit as good as its predecessor.

Rare's latest features six new sports to enjoy, each one more addictive than the last.

The game's most impressive activity, Darts, almost perfectly mimics the real deal, minus the occasional finger prick and the numerous holes in the wall.

Players stand in front of their televisions, hold an imaginary dart and watch as an on-screen hand appears. From there, it's as simple as making a throwing motion to send that dart to its intended location.

Matches support up to four players offline and one-versus-one via Xbox Live. From there, everyone competes to reduce their individual scores from 501 to zero.

More interesting, though, is Pop Darts, one of Season Two's three Challenge Play Modes that let users send high scores to friends via Xbox Live. Here, the object is to pop as many balloons as possible before time expires, where destroying said balloons adds precious seconds to the clock.



Another sport, Skiing, provides a more intense workout, as players pull into a tuck position and lean right or left to pass through gates. Similarly, they can fire up this event's Challenge Mode, Downhill Dodge, and tackle progressively difficult courses, jumping and ducking over obstacles to outscore their opponents.

Baseball, meanwhile, has a Challenge Mode all its own in the form of Homerun Hero, allowing gamers to blast pitches out of the park. On top of that, they can compete against the computer/other players in a more traditional three-inning game.

As for Golf, players should expect to retire their Wii Remotes, as the Kinect Sports: Season Two iteration is without question superior. Up to four players can hit the links, choosing between different clubs and taking practice swings before sending their golf balls into orbit.



The coolest feature is the ability to place one's hand over his or her eyes, prompting the game to offer a bird's eye view of the course.

Rare also put Nintendo's Wii Tennis to shame with a more advanced offering, where wannabe stars step into balls (on offense and defense) before hitting them with imaginary rackets, instead of just standing still the whole time.

Finally, there's American football. Although we don't expect it to replace Electronic Arts' Madden NFL anytime soon, Rare has done a great job capturing the thrill of being a quarterback and throwing a long bomb to a wide open receiver, or running in place to take the ball 100 yards to pay dirt. Quarters end too quickly, but at the very least, it's cool kicking field goals and dodging defensemen.



To compliment this impressive package, Rare included more mascots as well as 300 plus voice commands that put further distance between players and those plastic controllers. In fact, they can control much of the experience without pressing a single button.

Although there's still work to do (we encountered a couple minor glitches), Kinect Sports: Season Two should not only compliment its prequel, but surpass it. Most importantly, the game's a lot of fun, and further proof that Microsoft's Kinect has a bright future.

Gallery: Kinect Sports: Season Two (Xbox 360)

Kabam on Edgeworld's release and what battles lie ahead [Interview]

Edgeworld
Even at first glance of its war-torn landscape filled with futuristic buildings blasted to bits by the laser weapons of alien and mechanized armies, it's clear that Edgeworld is San Francisco-based developer Kabam's most ambitious project yet. Formerly known as Watercooler, the studio and publisher is filled with fans of traditional strategy PC games. Even CEO Kevin Chou was a world-ranked StarCraft player back in the day.

Inspired by sci-fi staples like Star Wars, Star Trek and even the Halo series of shooter games, Edgeworld is the culmination of Kabam's ongoing mission to bring a true 4X (explore, expand, exploit, and exterminate) game experience to Facebook. Since the game's "open beta" release in August, the team is hard at work to make that vision a reality as it claims to have in previous games. (As of this writing, the game enjoys over 858,000 monthly players, according to AppData.)

We sat down with Edgeworld Producer James Holloway recently to hear his thoughts on the game post-release, and what plans he and the rest of the Kabam team have for the strategy game in the future.
Edgeworld in action
Now that Edgeworld has released, what are your knee-jerk reactions? What do you love about the game at release, and what would you like to fix most?

We're really pleased with the release so far. We're seeing a lot of people come back to play the game--it has a really high retention. A lot of people are joining Alliances and engaging with each other. In every sector, I see chat is very active. But this is just the beginning.

The biggest thing that I think we're missing is that our Alliance feature is pretty lean right now. The thing that we would like to emphasize more is a cooperative play of the game. I think we have just the basics right now. The new Maps feature is going to integrate very tightly with alliances--you work together [with Alliances] to conquer territory.

We have about four unique turrets and nine units, and that's just the beginning. We're working on a new unit and a new turret that we're really excited about, and those are going to launch in the next month. We'll be introducing higher levels of our buildings. So, there's a lot more content that we need to create, and we're just getting started.

What's the most interesting thing you've seen players do in the game since release--something that never happened during testing?

One thing that we sort of didn't anticipate was that some Alliances and players are attacking each other for resources. At one point we didn't have inter-Alliance resource sharing, so right now you can actually send resources to other players to help them out. So, we didn't have that feature [originally].

But what people were doing was working around that by setting up their Command Centers, which are what contain your resources, outside the perimeter of their turrets. [Players would then] leave their Alliance, cook it, and then attack them and take their resources. So, they were doing resource transfers before the feature was even allowed.

Do you have any interesting or helpful gameplay tips for the players to get ahead in Edgeworld?

Certainly! If you're just starting out, we give every player two days of starter protection wherein no other player can attack you. That's a free few days of protection, and use that time wisely to build up your base and experiment with different configurations. Allow the Factions to attack your base. There's a lot of experimentation with the units.

Players are posting on the forums, talking with each other and also within their Alliances about the best combinations of units to deploy when attacking a base. There are a lot of combinations of tanks and DPS [damage per second] units you can deploy. Rhinos, or other types that have a lot of hit points, can take a lot of fire, and then you can deploy units with longer range or higher DPS behind them.
Edgeworld blast
Depending on what your goals are--like, you might want as many resources as possible--you might want to deploy the Raiders. The Rhinos draw fire from the turrets, while the Spectres sit outside and fire away at the turrets. You really want to upgrade your Spectres to give them a longer range.

We have two different types of units in the game right now: infantry units and mechanized units. It's not necessarily that the mechs are more powerful than the infantry--we're still constantly balancing the game to make sure every unit has its role.

Another thing is that the Warp Gates are really important as far as attacking goes. As you upgrade those, you increase their capacity so that you can actually deploy more units on the ground [at once]. As you unlock more units, the more powerful units will start to consume more of the [Warp Gates'] bandwidth, so you want to upgrade those to deploy the biggest army that you can.

Thanks for talking with us (and for the tips), James.

Territories Could Blow Alliance Play Wide Open

During our chat, Holloway had something brand new to show coming soon to Edgeworld. (Though, it's still in the concept phase, so weren't provided images.) It's a feature tentatively known as "Territories," and the game's producer hopes that it will expand Alliance play into something even more meaningful.

"We haven't seen a past feature like this that I can think of, and we all play a lot of games," Holloway gushes about what he's about to show me. "We're trying to make this a deeper, more robust 4X or empires building game."

As it relates to the game's story, many of the Galactic Union's outposts have been abandoned during the war for Cerulea IV, and they're ripe for the taking. The Territories feature will provide you with a map of the entire planet Cerulea IV, with your home base appearing in the center as a star. Your home base will be surrounded by either hostile, Alliance or neutral territories marked in red, green or simply displayed as abandoned outposts, respectively.
Edgeworld concept art
It's up to you to work with your Alliance to invade either hostile (controlled by enemy Alliances) or neutral outposts, and keep them under your control for as long as possible to reap their benefits, which weren't revealed to us. (Our best guess is additional resources to keep your home bases going.) Players will individually attack outposts just as they would enemy bases, and can call on their Alliance for help asynchronously.

However, players cannot build on these outposts, only bolster their existing defense turrets with their own resources to maintain control of the benefits they provide. This will make it more difficult for enemies to invade. Speaking of invading, players can only enter outposts that are adjacent to their own base or controlled outposts. Eventually, we see the Territories feature becoming a constant struggle between opposing Alliances, and hopefully something for us to work toward.

"This is very different from our other strategy games," Holloway says. "In most cases you individually own tiles on the map, but in this case you kind of need an Alliance to own territory. This is something we're really excited about. We're still working on it and prototyping it, but hopefully we'll have something out in the next four weeks."

[Image Credit: Kabam]

What are you impressions of Edgeworld so far? Are you excited about the upcoming Territories feature coming to the game, and what else do you hope to see from developers like Kabam? Sound off in the comments. 1 Comment

CityVille Doggie Daycare Upgrades: Everything you need to know

CityVille Doggie Daycare Upgrades
Sometimes, we forget about the citizens of CityVille that aren't the people. And that's OK, because they don't really matter Zynga looks to remind us with the next big Community Building upgrade: the Doggie Daycare. This Community Building, released back in April, will grant you a boost in population and don a palette swap once upgraded.

However, you must be at least Level 18 to access the new Doggie Daycare. Once you reach that point, you'll notice that the building has a green arrow floating above it. Click on the Doggie Daycare to open its upgrade page. Here are all the items you'll need to upgrade the Doggie Daycare:
Ugrade Doggie Daycare
Doggie Daycare UpgradedUnfortunately, it looks like you'll have to ask you friends for each and every one of these items. Zynga claims you can also post the requests to your News Feed. Once you receive one of each item, we imagine you can also post the items to your Wish List. Once you acquire all 25 items, you can click "Finish Building" to boost the Doggie Daycare's allowed population to 540.

For the Level 3 Doggie Daycare, you'll need to ask for the same items using the same process. But this time, you will need eight of each item for a total of 40. This will boost the building's total allowed population to 1,080, and give it a fresh look. Now, you can forget all about the puppies of CityVille all over again--we kid ... sort of. Poor guys.

[Source and Image Credit: Zynga]

Have you started upgrading the Doggie Daycare yet? What do you think of how Zynga handles building upgrades in CityVille? Sound off in the comments. Add Comment

Adventure World Safari Showdown Expedition: Everything you need to know

By the time you reach Level 10 in Adventure World, you will have unlocked the first five Expeditions in the game, with this fifth Expedition being called Safari Showdown. This one comes with the tagline: "Face off with Queen Coral and move her nest to safety." While that may not do much to describe exactly what you'll be facing, you are told a few details about what to expect from the technical side of the things.

You'll need to have 450 Supplies to spare, along with two units each of Food, Fuel and Water. In terms of a time limit, you're limited to finishing this entire Expedition in a single 24 hour period. Your maximum rewards are 2,350 coins and 3 Food, on top of the XP and coins (among other items) you'll earn from simply completing the Quests therein. Here's a complete guide to finishing Safari Showdown from start to finish.

Stop Queen Coral!

Defeat the Queen Coral
Get Queen Coral's Eggs and Nest
Place Queen Coral's Eggs and Nest across the river

Apparently, a mama coral snake has formed a nest too close to a small village, and she's scaring the children. In this Expedition, your overall goal is to eliminate her from the area and move her next across the river where it can remain undisturbed and the children can go back to playing. Queen Coral's next is located in a fairly secure location, surrounded by shrubs and thorns. There are traps between you and she, and the snake itself has 12 hit points. Once you defeat the snake, you'll see the nest sitting nearby. It has three "points," so you'll need to eliminate those before you can pick it up. Finally, the bridge across the river is blocked by a boulder, requiring dynamite to remove. Dynamite costs 1,000 coins to purchase in the Tool Shop back in your Base Camp.



Find Them a New Home

Collect 5 Bundles of Grass
Plant 5 Bundles of Grass around the snake's new home

Since your ultimate goal is to remove the threat to the village by moving the nest across the river, you'll need to create a new home for the Queen Coral's nest by collecting and planting Bundles of Grass on this map. The bundles of grass can easily be mistaken for shrubs, so make sure to look for them at every corner. Meanwhile, the Bundles of Grass can be planted on the far side of the river, in the area clearly set aside as their new home.


Build Them a Sanctuary!

Collect 10 Cotton
Collect 4 Hardened Vines
Use 10 Soils Piles to build a fence around the snakes' new home

Of course, you're going to "remove" the snake and nest as harmlessly as possible, so you'll need to first make sure that the new home for these snakes is as comfortable as possible. After all, you wouldn't want the snakes to get bored and head back into the village, now would you? Vines themselves come from clearing out thorns (you tend to get around four hardened vines per thorn removed), while cotton is found in the far right side of the map, growing in a make-shift farm setup (apparently) by the villagers. I'm sure they won't mind you taking some of that cotton to build this new home, so long as it means they're free of the snakes. Finally, the Soil Piles are found around the outside edge of the marked area above. Here are some pictures of what you're looking for in this quest.

Once you finish these three tasks, you will have finished the fifth Expedition in Adventure World, and will be one step closer to fame and fortune within the Adventure Society. Good luck!

Check out the rest of our Adventure World Cheats & Tips right here.

What did you think of this Expedition? Which of the game's Expeditions has been your favorite thus far? Sound off in the comments.