So, you've finally completed all three CityVille Landmarks required to unlock the Eiffel Tower: The Sailboat Hotel, the Tonga Tower and the French Riviera Casino. Now that the game's first Wonder is yours, just what do you do with it? More importantly, how does it work? Luckily for you, we have the answers. Here's everything you need to know about the Eiffel Tower:
What's This Thing Do?
Once you unlock the Eiffel Tower, building it is as simple as placing it, and then clicking on its foundation to finish it. What the building does essentially is power-up the payouts of all Restaurants, Hotels and other Businesses in your city. More specifically, Wonders triple the payout of Hotels, double the payout of Restaurants and boost other Businesses by 25 percent. However, this effect only lasts for a limited time. In that respect, Wonders are similar to Attractions in the game.
Giving the Shine Treatment
There's no range on the Eiffel Tower--it's bonuses are city-wide. So, place the building wherever you please. Then, click on the building to get it started. Each time you use the Eiffel Tower, it costs you 3 Energy, and the effect lasts for three minutes. You can extend this time with City Cash, which at least grants you with bonus Energy. During that three minutes, any relevant buildings surrounding the Wonder will sparkle, and you must collect from those buildings while the bonuses are in effect.
Eiffel Tower Maitenance
Pushing the Restart Button
After the three minutes are up, your Eiffel Tower will shut down, so to speak. An icon with a key inside will hover above the building. Click it to open a new window in which displays two options. If you want to use the Wonder again immediately, you can ask your friends for six Keys to start it up again, but if you're willing to wait, the Eiffel Tower recharges in 72 hours. In essence, the Eiffel Tower is one massive Attraction, so push the power button and reap the rewards.
[Source and Image Credit: Zynga]
Check out the rest of our CityVille Cheats & Tips right here.
Have you unlocked the Eiffel Tower yet in CityVille? What do you think of Zynga's approach to Wonders? Sound off in the comments. Add Comment
Thứ Năm, 6 tháng 10, 2011
The Sims Social: Celebrate the last days of summer with new Summer House theme
With the mass popularity of the Sims Social on Facebook, it's no surprise that Playfish / EA are continually adding new decorative items to the game's store, allowing you to personalize your home in new ways. Specifically, this week sees the launch of a "Summer House" theme of items, with items being available for your living room, bedroom and even outdoor areas. There are also plenty of decorative items here to take a look at, so we'll do our best to give you a complete guide to these new items. Check them out!
SolTrain Cubic (Shelving Unit)
* Costs: 35 SimCash
* Value: $5,150
SolTrain Chair (Buildable item)
* Costs: 2,250 coins
* Value: $1,800
SolTrain Kingsize (Bed)
* Costs: 79 SimCash
* Value: $11,700
* Sleep Stat: 11
SolTrain Rays (Lamp)
* Costs: 3 SimCash
* Value: $450
BasketCase Travel (Requires Level 30)
* Value: $350
SolTrain UV Lite
* Costs: 12 SimCash
* Value: $1,750
BasketCase XL (Requires Level 30)
* Value: $600
SolTrain UV XL (Lamp)
* Costs: 22 SimCash
* Value: $3,250
Summer Tones (Painting - requires level 30)
* Value: $750
Woody Divider (Requires Level 24)
* Value: $1,300
SolTrain BagelUp
* Costs: 5 SimCash
* Value: $750
Woody Boxout B (Kitchen cabinet - requires Level 26 - Buildable item)
* Value: $1,650
Woody Boxout L (Kitchen Cabinet - requires Level 26 - Buildable item)
* Value: $1,650
SolTrain Panama (Outdoor Bed)
* Costs: 49 Sim Cash
* Value: $7,250
SolTrain Snug (Buildable item - requires Level 30)
* Value: $2,200
Palm Tree
* Costs: 1,750 coins
* Value: $1,650
* Happiness Stat: 3
* Social Stat: 3
SolTrain Parasol
* Costs: 59 SimCash
* Value: $8,700
SolTrain Swing (Buildable item - requires Level 30)
* Value: $4,850
* Sleep Stat: 3
UltiMax Top Deck (Stereo)
* Costs: 59 SimCash
* Value: $8,700
* Fun Stat: 5
In addition to all of these items, there's a full set of windows available in the Build menu is a new "Alpine" theme, which consists of a dark tan, almost orange colored frame. Four flooring options are available for either Social Points or (at most) a single SimCash per tile, and the theme is rounded out with a "SolTrain Beach" wallpaper that costs 55 Social Points per square.
As with previously released themes, these Summer House items don't appear to be limited edition; rather, they should be available permanently in the game's store. That being the case, you should be able to save up coins, or Social Points, or have time to purchase SimCash long into the future to create this theme in your home as far into the future as you like. If we see this change, we'll make sure to let you know.
What do you think of these Summer House items in Sims Social? What kinds of items would you like to see released next in the game? Sound off in the comments.
SolTrain Cubic (Shelving Unit)
* Costs: 35 SimCash
* Value: $5,150
SolTrain Chair (Buildable item)
* Costs: 2,250 coins
* Value: $1,800
SolTrain Kingsize (Bed)
* Costs: 79 SimCash
* Value: $11,700
* Sleep Stat: 11
SolTrain Rays (Lamp)
* Costs: 3 SimCash
* Value: $450
BasketCase Travel (Requires Level 30)
* Value: $350
SolTrain UV Lite
* Costs: 12 SimCash
* Value: $1,750
BasketCase XL (Requires Level 30)
* Value: $600
SolTrain UV XL (Lamp)
* Costs: 22 SimCash
* Value: $3,250
Summer Tones (Painting - requires level 30)
* Value: $750
Woody Divider (Requires Level 24)
* Value: $1,300
SolTrain BagelUp
* Costs: 5 SimCash
* Value: $750
Woody Boxout B (Kitchen cabinet - requires Level 26 - Buildable item)
* Value: $1,650
Woody Boxout L (Kitchen Cabinet - requires Level 26 - Buildable item)
* Value: $1,650
SolTrain Panama (Outdoor Bed)
* Costs: 49 Sim Cash
* Value: $7,250
SolTrain Snug (Buildable item - requires Level 30)
* Value: $2,200
Palm Tree
* Costs: 1,750 coins
* Value: $1,650
* Happiness Stat: 3
* Social Stat: 3
SolTrain Parasol
* Costs: 59 SimCash
* Value: $8,700
SolTrain Swing (Buildable item - requires Level 30)
* Value: $4,850
* Sleep Stat: 3
UltiMax Top Deck (Stereo)
* Costs: 59 SimCash
* Value: $8,700
* Fun Stat: 5
In addition to all of these items, there's a full set of windows available in the Build menu is a new "Alpine" theme, which consists of a dark tan, almost orange colored frame. Four flooring options are available for either Social Points or (at most) a single SimCash per tile, and the theme is rounded out with a "SolTrain Beach" wallpaper that costs 55 Social Points per square.
As with previously released themes, these Summer House items don't appear to be limited edition; rather, they should be available permanently in the game's store. That being the case, you should be able to save up coins, or Social Points, or have time to purchase SimCash long into the future to create this theme in your home as far into the future as you like. If we see this change, we'll make sure to let you know.
What do you think of these Summer House items in Sims Social? What kinds of items would you like to see released next in the game? Sound off in the comments.
Cafe World Red Phone Booth Goals: Everything you need to know
While we all have plenty of goals on our plate in Cafe World right now, what with the release of not one, but two five-part goal series dealing with the game's two-year anniversary, there's another goal series to complete concerning a Red Phone Booth. To be fair, this trio of goals deals with the two-year anniversary event itself, in that it will give you a bonus on all of the Travel Passes you earn. Remember, collecting more Travel Passes gives you a better opportunity of earning prizes both in-game (stoves and the like) and in the real world (trips to exotic locales). Here's a complete look at the Red Phone Booth goals.
Also, this is another case where the dishes you're asked to serve will likely vary from those listed here. It is impossible for us to predict which dishes each individual user will be required to cook, but for that we apologize.
Phone a Friend 1
* Place Red Phone Booth
* Serve 12 Biscuits of Tomorrow
* Call 3 Friends from your Phone Booth
Luckily, even though the Red Phone Booth is an item we'll place in our cafes, it doesn't need to be built like other items. Instead, you'll be able to look inside it and post messages ("phone calls") to your friends' walls. If they agree to be your Travel Buddy (it looks like you can collect 30 Travel Buddies in all), you'll earn points. As you earn Travel Buddies, you'll unlock items, as seen below:
3 Travel Buddies: Crispy Egg Rolls
6 Travel Buddies: Ivory Lightning Stove
10 Travel Buddies: Pineapple Cake
15 Travel Buddies: Double Travel Passes
Phone a Friend 2
* Call 6 Friends from your Phone Booth
* Spice 10 Neighbors' Stoves
* Serve 10 Napoleon's Napoleon
Remember, if you want to rush your way through this goal series to get back to the main two-year anniversary goals, you can use spices on your own dishes to make them cook faster. You can also check out your Gift Box to make sure you don't have extra servings lying around that you can use to instantly skip any cooking time here.
Phone a Friend 3
* Call 10 Friends from your Phone Booth
* Spice 10 Neighbors' Stoves
* Serve 15 Basil Finger Sandwiches
Again, this goal is fairly self-explanatory; just head inside your Red Phone Booth to post messages to your friends' walls, thus fulfilling the "call" task, and you'll be able to finish this one off basically in the time it takes to cook the dish you're required to. After that's done, you'll be able to celebrate by (hopefully) unlocking the double Travel Passes boost in your cafe, and can go back to completing tasks in the two-year anniversary event. Happy Cooking!
What do you think of these Red Phone Booth goals? Do you think they have a real purpose, or should the Phone Booth have been released without them? Sound off in the comments.
Also, this is another case where the dishes you're asked to serve will likely vary from those listed here. It is impossible for us to predict which dishes each individual user will be required to cook, but for that we apologize.
Phone a Friend 1
* Place Red Phone Booth
* Serve 12 Biscuits of Tomorrow
* Call 3 Friends from your Phone Booth
Luckily, even though the Red Phone Booth is an item we'll place in our cafes, it doesn't need to be built like other items. Instead, you'll be able to look inside it and post messages ("phone calls") to your friends' walls. If they agree to be your Travel Buddy (it looks like you can collect 30 Travel Buddies in all), you'll earn points. As you earn Travel Buddies, you'll unlock items, as seen below:
3 Travel Buddies: Crispy Egg Rolls
6 Travel Buddies: Ivory Lightning Stove
10 Travel Buddies: Pineapple Cake
15 Travel Buddies: Double Travel Passes
Phone a Friend 2
* Call 6 Friends from your Phone Booth
* Spice 10 Neighbors' Stoves
* Serve 10 Napoleon's Napoleon
Remember, if you want to rush your way through this goal series to get back to the main two-year anniversary goals, you can use spices on your own dishes to make them cook faster. You can also check out your Gift Box to make sure you don't have extra servings lying around that you can use to instantly skip any cooking time here.
Phone a Friend 3
* Call 10 Friends from your Phone Booth
* Spice 10 Neighbors' Stoves
* Serve 15 Basil Finger Sandwiches
Again, this goal is fairly self-explanatory; just head inside your Red Phone Booth to post messages to your friends' walls, thus fulfilling the "call" task, and you'll be able to finish this one off basically in the time it takes to cook the dish you're required to. After that's done, you'll be able to celebrate by (hopefully) unlocking the double Travel Passes boost in your cafe, and can go back to completing tasks in the two-year anniversary event. Happy Cooking!
What do you think of these Red Phone Booth goals? Do you think they have a real purpose, or should the Phone Booth have been released without them? Sound off in the comments.
CityVille: Russian-themed items available for a limited time
After releasing Mexican-themed items in CityVille in celebration of the Mexican Independence Day, it looks like Zynga wasn't ready to leave the international travel behind just yet, as it has released a set of Russian items into the store. As usual, you can expect to find businesses, homes, decorations and more available here, so read on for a complete overview of these items.
Cosmonaut Statue (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Baranovsky House (Home)
* Costs: 500,000 coins
* Population: 250-480
* Rent: 110 coins every four hours
Balalaika Shop (Business)
* Costs: 40 City Cash
* Requires: 305 Goods
* Earnings: 1,648 coins
Russian Tea Room (Business)
* Costs: 30 City Cash
* Requires: 265 Goods
* Earnings: 1,468 coins
Winter Wheat (Crop)
* Costs: 4 City Cash per square
* Harvest Time: Instant
* Produces: 127 Goods per square
Russian Hall (Community Building)
* Costs: 75 City Cash
* Allows: 2,250 citizens added to maximum population cap
Matryoshka Dolls (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Caviar Shop (Business)
* Costs: 65 City Cash
* Requires: 430 Goods
* Earnings: 2,198 coins
Rudzinskaya House (Home)
* Costs: 25 City Cash
* Population: 250-490
* Rent: 120 coins every four hours
Ballet Company (Community Building)
* Costs: 65 City Cash
* Allows: 1,400 citizens added to maximum population cap
Russian Folk Dancers
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Alexandrov Apartments (Home)
* Costs: 55 City Cash
* Population: 1,350-2,650
* Rent: 165 coins every eight hours
Simcovich Apartments (Home)
* Costs: 65 City Cash
* Population: 1,850-3,650
* Rent: 185 coins every eight hours
On top of all of this, there's also a Russia Mystery Crate available for 40 City Cash that contains one of four items: the Russian Hall, Simcovich Apartments, Alexandrov Apartments or the Balalaika Shop. Unfortunately, that wraps up the theme at this point, with all of these items being available ranging from 11 to 12 more days in the store. With only one coin-related item available, I personally really hope that more items are added in the future, or I doubt I'll be the only one that skips this theme altogether. Am I right?
What do you think of these Russian themed items? Would you purchase many of these items if they cost coins rather than City Cash? Sound off in the comments.
Cosmonaut Statue (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Baranovsky House (Home)
* Costs: 500,000 coins
* Population: 250-480
* Rent: 110 coins every four hours
Balalaika Shop (Business)
* Costs: 40 City Cash
* Requires: 305 Goods
* Earnings: 1,648 coins
Russian Tea Room (Business)
* Costs: 30 City Cash
* Requires: 265 Goods
* Earnings: 1,468 coins
Winter Wheat (Crop)
* Costs: 4 City Cash per square
* Harvest Time: Instant
* Produces: 127 Goods per square
Russian Hall (Community Building)
* Costs: 75 City Cash
* Allows: 2,250 citizens added to maximum population cap
Matryoshka Dolls (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Caviar Shop (Business)
* Costs: 65 City Cash
* Requires: 430 Goods
* Earnings: 2,198 coins
Rudzinskaya House (Home)
* Costs: 25 City Cash
* Population: 250-490
* Rent: 120 coins every four hours
Ballet Company (Community Building)
* Costs: 65 City Cash
* Allows: 1,400 citizens added to maximum population cap
Russian Folk Dancers
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Alexandrov Apartments (Home)
* Costs: 55 City Cash
* Population: 1,350-2,650
* Rent: 165 coins every eight hours
Simcovich Apartments (Home)
* Costs: 65 City Cash
* Population: 1,850-3,650
* Rent: 185 coins every eight hours
On top of all of this, there's also a Russia Mystery Crate available for 40 City Cash that contains one of four items: the Russian Hall, Simcovich Apartments, Alexandrov Apartments or the Balalaika Shop. Unfortunately, that wraps up the theme at this point, with all of these items being available ranging from 11 to 12 more days in the store. With only one coin-related item available, I personally really hope that more items are added in the future, or I doubt I'll be the only one that skips this theme altogether. Am I right?
What do you think of these Russian themed items? Would you purchase many of these items if they cost coins rather than City Cash? Sound off in the comments.
Thứ Ba, 4 tháng 10, 2011
CrowdStar, others dock in Sibblingz Spaceport for mobile social games
If we haven't driven home yet that mobile will be massive in the future of social games, we clearly haven't done our job. Luckily, news like the fact that Sibblingz has signed on It Girl creator CrowdStar and a number of other developers to use its Spaceport service helps us make good on that.
TechCrunch reports that--in addition to CrowdStar--BitRhymes, IKIGames, LuckyLabs, Fortune Planet and DeezGames have signed on to use Spaceport to create mobile versions of their Facebook games. Spaceport is Sibblingz's cloud-based game development platform that allows developers like CrowdStar to create mobile games that work on both iOS and Android devices.
Essentially, it allows developers to create a mobile game once and have it run on multiple mobile devices. The platform makes use of coding languages like Javascript and HTML5, but neither of which are known for making robust or fully-featured games on iPhones or Android phones. However, Sibblingz claims that games built on Spaceport feature an app-like experience.
What Sibblingz means is that, while these games are built using simpler code languages, they will perform like, say CityVille Hometown by Zynga. That game was built using tools specifically for iOS devices and is thus more visually impressive and feature-rich than mobile browser games. However, according to TechCrunch, developers can even create games specifically for iPhones and iPads through Spaceport.
Sibblingz also says that developers can make games for Facebook's worst-kept secret, Project Spartan--an initiative to bring Facebook to mobile devices through browsers using HTML5 complete with full-featured apps and games--through Spaceport. Jeez, on paper it sounds like Spaceport can do anything but make the cash flow.
Regardless, what's important to take away here is that social game developers realize that mobile is where it's at. Frankly, it's one area where clear winners have yet to be defined, much unlike Facebook (ahem, Zynga and EA). At this point, anyone could come out a winner on mobile, and perhaps the companies that embrace cross-platform game creation like CrowdStar will have the upper hand.
Do you think these developers have a chance at winning the mobile race these social game creators are running with Spaceport? Who do you think will ultimately win the mobile social gaming war? Sound off in the comments. Add Comment
TechCrunch reports that--in addition to CrowdStar--BitRhymes, IKIGames, LuckyLabs, Fortune Planet and DeezGames have signed on to use Spaceport to create mobile versions of their Facebook games. Spaceport is Sibblingz's cloud-based game development platform that allows developers like CrowdStar to create mobile games that work on both iOS and Android devices.
Essentially, it allows developers to create a mobile game once and have it run on multiple mobile devices. The platform makes use of coding languages like Javascript and HTML5, but neither of which are known for making robust or fully-featured games on iPhones or Android phones. However, Sibblingz claims that games built on Spaceport feature an app-like experience.
What Sibblingz means is that, while these games are built using simpler code languages, they will perform like, say CityVille Hometown by Zynga. That game was built using tools specifically for iOS devices and is thus more visually impressive and feature-rich than mobile browser games. However, according to TechCrunch, developers can even create games specifically for iPhones and iPads through Spaceport.
Sibblingz also says that developers can make games for Facebook's worst-kept secret, Project Spartan--an initiative to bring Facebook to mobile devices through browsers using HTML5 complete with full-featured apps and games--through Spaceport. Jeez, on paper it sounds like Spaceport can do anything but make the cash flow.
Regardless, what's important to take away here is that social game developers realize that mobile is where it's at. Frankly, it's one area where clear winners have yet to be defined, much unlike Facebook (ahem, Zynga and EA). At this point, anyone could come out a winner on mobile, and perhaps the companies that embrace cross-platform game creation like CrowdStar will have the upper hand.
Do you think these developers have a chance at winning the mobile race these social game creators are running with Spaceport? Who do you think will ultimately win the mobile social gaming war? Sound off in the comments. Add Comment
Mafia Wars 2: Like Facebook fan page to unlock prizes in final game
While little is known about Mafia Wars 2 in terms of it's actual gameplay, we do know that prizes are being offered for users that Like the game's Facebook fan page. If this entire promotion looks familiar, it's because EA/Playfish pulled this one during the Sims Social pre-launch hype, and now we're seeing it again here.
Either way, we know that there will eventually be nine prizes available to unlock, although only seven of them have been revealed. These prizes are limited to varying (increasing) amounts of Likes, and will be unlocked in the final game upon launch if we reach those milestones in time. Here's the complete rundown:
Black Mohawk Hair - 20,000 Likes
Casino Row T-Shirt - 50,000 Likes
Graffiti Wall - 100,000 Likes
Skull Bandana - 250,000 Likes
Animated Lions - 500,000 Likes
Tribal Tattoo - 1 million Likes
Stripes Baseball Cap - 1.5 million Likes
Two additional prizes have yet to be revealed. So far, the fan page has only gained 70,000 Likes, so we've only managed to unlock the Black Mohawk Hair and Casino Row T-Shirt as prizes. Since the game's announcement is so new, and the hype train has barely left the station, I'd imagine we'll see that number climb slowly at first, and then monumentally as the game comes closer and closer to launch. And once we find out what those final two prizes are, we'll make sure to let you know.
Are you excited about Mafia Wars 2? If the game doesn't offer any incentive for users to switch from the original to this new version, will you? Sound off in the comments.
Either way, we know that there will eventually be nine prizes available to unlock, although only seven of them have been revealed. These prizes are limited to varying (increasing) amounts of Likes, and will be unlocked in the final game upon launch if we reach those milestones in time. Here's the complete rundown:
Black Mohawk Hair - 20,000 Likes
Casino Row T-Shirt - 50,000 Likes
Graffiti Wall - 100,000 Likes
Skull Bandana - 250,000 Likes
Animated Lions - 500,000 Likes
Tribal Tattoo - 1 million Likes
Stripes Baseball Cap - 1.5 million Likes
Two additional prizes have yet to be revealed. So far, the fan page has only gained 70,000 Likes, so we've only managed to unlock the Black Mohawk Hair and Casino Row T-Shirt as prizes. Since the game's announcement is so new, and the hype train has barely left the station, I'd imagine we'll see that number climb slowly at first, and then monumentally as the game comes closer and closer to launch. And once we find out what those final two prizes are, we'll make sure to let you know.
Are you excited about Mafia Wars 2? If the game doesn't offer any incentive for users to switch from the original to this new version, will you? Sound off in the comments.
Earn 4 free FarmVille Farm Cash in Capital One promotion
At this rate, perhaps we should just rename FarmVille "Capital OneVille." Why? Yet another cross-promotional activity has launched in the game, allowing users to walk away with 4 free Farm Cash. Unlike the Capital One farm and goat, or even the Capital One free gift that can be sent to friends, this promotion is found where most other free Farm Cash promotions are located: underneath the FarmVille gameplay area.
This promotion is a fairly lengthy one. Once you launch the activity window, you'll need to watch a full Capital One trailer, and can then answer some quiz and survey about what you've seen or the Capital One brand in general. Don't worry - these "quiz" questions are incredibly easy, and if I had to make a guess, it likely wouldn't matter which way you answered; you'd still likely get the Farm Cash at the end.
After manually answering one fill-in-the-blank question, the activity will finally be complete, and you'll be the proud owner of 4 free Farm Cash. This is double the amount of Farm Cash we normally see released in such promotions, so at least it excuses a bit of the additional time it takes to complete this particular activity. As usual, you'll want to complete this promotion as soon as you see it pop-up underneath your game; there's no telling when it will expire, and you will have missed your chance.
Have you seen the Capital One promotion appear under your gameplay area in FarmVille? What will you do with your four free Farm Cash? Sound off in the comments.
This promotion is a fairly lengthy one. Once you launch the activity window, you'll need to watch a full Capital One trailer, and can then answer some quiz and survey about what you've seen or the Capital One brand in general. Don't worry - these "quiz" questions are incredibly easy, and if I had to make a guess, it likely wouldn't matter which way you answered; you'd still likely get the Farm Cash at the end.
After manually answering one fill-in-the-blank question, the activity will finally be complete, and you'll be the proud owner of 4 free Farm Cash. This is double the amount of Farm Cash we normally see released in such promotions, so at least it excuses a bit of the additional time it takes to complete this particular activity. As usual, you'll want to complete this promotion as soon as you see it pop-up underneath your game; there's no telling when it will expire, and you will have missed your chance.
Have you seen the Capital One promotion appear under your gameplay area in FarmVille? What will you do with your four free Farm Cash? Sound off in the comments.
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